Things I’d Like to See in the Summer TF2 Update

Editor’s note: This article was written way before Valve decided to subtly change some text, indicating that the summer update was not a real update, just another cosmetic one. So feel free to ignore all of this since it’s no longer going to happen. The other day, something amazing happened. A blog post appeared on the TF2 website. Not just any blog post, but one that had good news in it and wasn’t about some sort of community event. This blog post was a call to arms, a rallying cry to anyone who makes items on the Steam Workshop, to… [Continue Reading]

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Overwatch: On 5v5

I’ve long stopped playing Overwatch and I’ve even been 99% successful at not writing articles about it either. But after a long conversation with Phovos on the incoming 5v5 changes, plus seeing the community collectively freak out harder than CS:GO’s after the R8 incident, I finally feel like I have at least 500 words to say on the incoming change. Why I like the change Part of me feels bad taking the dev’s side, as I have an unfortunate habit of siding against the outraged gamer hordes in situations like these. Yet I can’t help but see a lot of positives… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 3

I thought this will only be a two-parter, boy was I wrong. Over the last two articles, I went through lush caves, mountains, and the new underground caves and structures. Basically, the main subject of the Caves and Cliffs Update. Now, I’ll be talking about the other things that are being added into this update. Bundles are a way to get 64 of any assorted items into a single inventory space. And honestly, this is amazing for projects when you have a lot of items you need to use, but you only need a couple of each item. What’s also… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 2

Last article, I talked about lush caves and mountains. This time, we’ll be talking about caves. The cave generation has been overhauled significantly. The new caves are now large and cavernous, and is much more majestic-looking than what we have now. Aside for that, caves now have local water levels, so some caves will be flooded. I am not sure how dense the cave networks will be, and how deep they will go. If they frequently stretches deep underground, it will significantly affect early-game resource gathering. The easiest early-game resource gathering method right now is strip mining, and the strip… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 1

In the most recent Minecraft Live event, Update 1.17, the Caves and Cliffs Update have been announced. The announcement video is right here: I’ll be going through the new stuff revealed in the update here. I won’t be going over everything in detail, just the parts that interests me. Lush caves are absolutely fantastic. The vegetation added in there allows so much more to be done when doing natural builds. One of the styles I really like is to have ruins that are being overtaken by nature, and the moss layers, moss blocks, glow berry vines and drip leaves gives… [Continue Reading]

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And We All Grind Together… Together…

Someone for the love of all that is good and pure, please help me get this fucking song out of my head. Ever since the Tennocon reveal of Fortuna, I have had the song We All Life Together stuck in my head. On loop. And now I’m going to put it in your heads so you can all be stuck as well. Seriously though, as many parodies of the song have already suggested, there will be a LOT of grind in Fortuna. If anything, the Corpus have always been more grindy than the Grineer. They’re obsessed with loot and credits.… [Continue Reading]

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