The Unfinished Campaign – Dam It

Dam it is, as the title suggests, an unfinished Left 4 Dead map, made for the original game, not the sequel. According to the site where it was released, this three-part campaign was supposed to fill in the gaps between Dead Air and Blood Harvest. After all, at the end of Dead Air, the finale involves you filling up a plane with fuel so you can take off and fly to safety. Knowing Left 4 Dead, that never lasts. This campaign is designed to have its own unique bits, that required their own scripting in the Source engine to work.… [Continue Reading]

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Cops & Zombies & Zeds

(Fun fact: The description for this episode reads: ‘In this video I become the first person ever to compare Killing Floor 2 to Dungeons & Dragons’. Then the WWAUT goes live the next day and starts with: Last time around, we talked about the high level concept of what the Survivalist is: a high skill cap, jack-of-all-trades-but-master-of-none (or the bard for those of you who play those sorts of games… with “magic” and “dragons.” Guess the comparison was more mainstream than I thought!)  I was talking with someone on reddit and they wanted to know how Steam’s three biggest horde-based shooter franchises differed from each… [Continue Reading]

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Mod it until it dies

“Mod it until it dies” has always been one of the unofficial taglines for the Elder Scrolls series, particularly Skyrim. Bethesda games in general have a lot of freedom not in the actual games themselves, but with what you can do with the games. From the look of your character, to badass armors to menus to entire gameplay overhauls, the Bethesda game modding community almost has a mod for everything. So when Valve and Bethesda tried to make money off community modders, under the pretense that modders could also make money, we kicked up a huge fuss. Bethesda games aren’t… [Continue Reading]

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Differentiating Maps Through Gameplay

Previously I used Left 4 Dead 2 to show an example of well-distinguished enemy units in a video game. I thought I could also take the chance to look at a little-known element of map design called “thematic gameplay”, and this time compare it to the original game, Left 4 Dead. While the first game’s initial four campaigns have a unifying vision of atmosphere and incredibly strong visual themes separating their design, they are almost completely lacking in gameplay alterations. They all involve forward progression through linear zombie-infested environments, eventually surviving a holdout finale and rushing the escape vehicle as soon as… [Continue Reading]

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On Left 4 Dead and how it was all ported over

There’s something about the original Left 4 Dead game, how it still feels better than Left 4 Dead 2. But this isn’t like the feeling aabicus has with Payday 1 and 2, or Team Fortress Classic and Team Fortress 2, this is something different. The games I just mentioned, the sequels are, well, completely different. Payday 2 gets rid of old Hoxton and replaces him temporarily until you unlock the old version by saving him and is basically a whole new game, focusing more on the constant expansions than one little thing. The differences between Team Fortress Classic and Team… [Continue Reading]

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