On Rochelle

It’s unusual to write an article on Left 4 Dead 2, when aabicus is so clearly better at the game than I am. And with only 30 hours (apparently) on the game, I look like a bit of a noob, even though as many as seven years ago, I was being dragged around Advanced coop campaigns and the only one I never managed to beat (and actually played) was Hard Rain, because that is genuinely a grueling campaign. That being said, I also know quite a bit of the ins and outs of the game, and I’ve always liked how… [Continue Reading]

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The Unfinished Campaign – Dam It

Dam it is, as the title suggests, an unfinished Left 4 Dead map, made for the original game, not the sequel. According to the site where it was released, this three-part campaign was supposed to fill in the gaps between Dead Air and Blood Harvest. After all, at the end of Dead Air, the finale involves you filling up a plane with fuel so you can take off and fly to safety. Knowing Left 4 Dead, that never lasts. This campaign is designed to have its own unique bits, that required their own scripting in the Source engine to work.… [Continue Reading]

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The No Mercy Heist

My very first first person experience was a very long time ago, when I played Left 4 Dead back in 2009. I crawled through the map of No Mercy, and although I never made it to the hospital in my first attempt, the feeling of terror and thrills that the game gave me stuck around for a very long time. I never ended up playing much Left 4 Dead in general, due to it being a game where you want decent people to play with, but later play-throughs cemented that feeling. No Mercy will always be my favourite Left 4… [Continue Reading]

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On Left 4 Dead and how it was all ported over

There’s something about the original Left 4 Dead game, how it still feels better than Left 4 Dead 2. But this isn’t like the feeling aabicus has with Payday 1 and 2, or Team Fortress Classic and Team Fortress 2, this is something different. The games I just mentioned, the sequels are, well, completely different. Payday 2 gets rid of old Hoxton and replaces him temporarily until you unlock the old version by saving him and is basically a whole new game, focusing more on the constant expansions than one little thing. The differences between Team Fortress Classic and Team… [Continue Reading]

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Game Design: Differentiating Your Baddies

First-Person Shooters do a great job of naming all the guns. Whether borrowing real-world names like “M14” in the name of accuracy, generic names like “sawed-off-shotgun” in the name of clarity, or custom names like “Klobb” in the name of uniqueness, I can’t think of a single instance where I was disappointed in the dev’s firearm naming efforts. But this satisfaction does not always transfer to their naming of the things being shot. In a way, I think it’s almost more important that the bad guy units in a shooter be given decent names, especially if the devs are hoping a… [Continue Reading]

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Leave Impracticality 4 Dead

Every single element in Left 4 Dead 2 is there for a reason. Its features, weapons, zombie types, etc are balanced between each other and have their own role to play. All unnecessary aspects of the setting have been trimmed out, boiling the zombie apocalypse into a polished and nuanced nutshell. It’s a great game for players new and old, as a standard normal-difficulty campaign can throw enough curveballs to keep veterans on their toes while also letting the inexperienced focus on reaching the next safe room and surviving. However, if you limit yourself to only the base game, you’re… [Continue Reading]

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Being the I in Team

One of my favorite series on YouTube is Titsonabullsteam’s Realism Expert Solo runs for Left 4 Dead 2, where he beats every campaign in the game without bots, allies, or exploits. Recently I’ve been communicating with him because I’ve gotten into L4D2 modding and wanted to help him finish the last video in the series. After watching his entire run again and reliving the amazement I felt the first time I saw it back in college, I was inspired to look into other YouTube series where enterprising players solo Valve co-op titles on the hardest difficulties. As it turns out, there are two… [Continue Reading]

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My first time in a first person shooter…

I was never designed to be a gamer. I have the coordination skills of a donkey in ice skates, I over-think things and I jump at everything. Before I discovered PC Gaming, I used to play platformers and Worms Armageddon on the Play Station 2. First Person Shooters never really appealed to me, especially since it’s damn hard aiming with a console controller unless you have some sort of aim assist. Not that I ever really played one. Siphon Philter was probably the closest thing I played to a FPS and in that, I just set everyone on fire with… [Continue Reading]

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