Five Weirdly Good Subsumed Abilities from your Hungry Helminth

Subsuming abilities can be very hit and miss. Most newer Warframes have abilities that work alongside each other, so you can’t really swap an ability out. However, older Warframes have more room to move things around. But the bigger issue is just finding something that synergizes well with your Warframe’s existing abilities. Or perhaps just adding an ability that your Warframe feels like it’s missing. In today’s article, we’ll look at a few subsume-able abilities that can give surprising buffs to your Warframes. The Weird Energy Regeneration – Spectrosiphon Spectrorage Gara isn’t the first frame you think of when it… [Continue Reading]

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On Both Liking and Hating Limbo

Because of Scarlet Spear,  I ended up playing a lot of Limbo. It wasn’t because I particularly wanted to, but Limbo was just the best choice. My other options involved playing Mesa or being a buffer for more damage. While all these roles are useful, I always ended up playing Limbo simply because no one else really wanted to. Why? Because most people don’t like Limbo. Myself included. I never particularly enjoyed Limbo, and my main original reasoning was that I didn’t like not rolling. That still applies today. I use rolls to keep my momentum going, especially after long… [Continue Reading]

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The Cheese Limbo Build for Scarlet Spear I Wish I’d Found Earlier

By the time this article is published, Scarlet Spear will be over. It was a long, drawn out event, but what took hours in the beginning was quickly reduced to pretty simple strategy. I went from needing an hour or more to do 17 Condrix to being able to do it with a half-decent team of randoms in about 25 minutes. I ran into a lot of nice players and now have more people to regularly play with. But my secret is that I found a good build that could potentially carry any Condrix mission. What about Murex though? No,… [Continue Reading]

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The Anti-Roller

Rolling is good in Warframe. It’s amazing. Rolling makes you a smaller target. Rolling makes you take less damage. Rolling enables you to reposition and change your direction in an instant. Rolling is a key part of being able to traverse maps quickly and efficiently. The only negative thing about rolling is the fact that it cancels reload animations, but rolling with some weapons at the end of the reload can shave a few seconds off. Basically, rolling is great. Unless you’re playing Limbo. You see, Limbo doesn’t roll. When Limbo does his equivalent of a roll, he enters the… [Continue Reading]

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