Randomness in Video Games

One of the most controversial topics in Team Fortress 2 is that of its random elements, particularly of random critical hits, though random spread was another area of contention for quite some time. Why do so many Team Fortress players think that randomness is an unacceptable part of the game? It may help to look at other games to gain some perspective.  In Magic: the Gathering cards like Mana Clash are reviled for introducing random coin flip elements into the game.  More infamously, the Star Wars: TCG by Wizards (not to be confused with the Star Wars: CCG by Decipher)… [Continue Reading]

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Randomness you can’t see…

It’s been a while since we last talked about randomness. Generally this sort of conversation dives to horrible depths, going over the same arguments over and over again until either one side gives in, it starts getting nasty or the thread goes off topic. Either way, the thread dies a horrible death. It keeps on happening. What’s interesting though is that the majority of these arguments are about random critical hits. The other random factors, random bullet spread and random damage spread, often lurk in the shadows, untouched. Why? With random bullet spread, there is rarely an argument for that.… [Continue Reading]

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Mod Showcase: Project Ghost

Welcome back to Mod Showcase. Brickinator again, here to chat about Project Ghost, a fairly new mod gamemode that’s part of the TF2 Tightrope community. Project Ghost draws many parallels with ghost-hunting TV shows; there’s lots of people in a cramped area, constant screaming and a complete lack of ghosts. Why the hell they chose the name ‘Project Ghost’ is beyond me. In fact, I haven’t got a ghost of a clue why they chose it! Comedy gold. Project Ghost is a plugin for Arena mode. Remember Arena mode? Me neither. At the start of each new round, the game… [Continue Reading]

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Mod Showcase: Randomizer

Welcome back to Mod Showcase. Brickinator here. Today’s article is about Randomizer-  a plugin that combines the carefully crafted and immensely intricate balance system of Team Fortress 2 and defecates all over it. Any sort of tactics or strategy you had for each class has now gone out of the window because, in a Randomizer match, everything is down to chance. Using the word ‘chance’ to describe core multiplayer gameplay is like using the words ‘bloody and viscous’ to describe a urine sample, but Randomizer manages to pull it off. The first thing you need to realise with Randomizer is… [Continue Reading]

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