A Rant about Loot Boxes

Loot boxes. They’re fucking everywhere. They’re in Dota 2, they’re in Destiny 2, they’re in PAYDAY 2, they’re in Team Fortress 2, they’re everywhere. They’re swarming everything. Almost every free to play game has a loot box system, and pay to play games are doing the same thing as well. Thing is, a loot box system is fine in a free to play game, assuming you can get them just by playing the game, and assuming it’s just cosmetics and maybe experience boosters and fun things like that. F2P games NEED some sort of other revenue, and often just selling… [Continue Reading]

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The Isaacing of Binds

I’m a royal pain in the ass when it comes to trying out new games. It’s very easy for them to annoy me and for me to stop playing, assuming I even get started. Elder Scrolls Online for example pissed me off early on by making lockpicking, stealth and archery all a real pain in the backside. No, I wasn’t expecting Skyrim Online, but I expected, I don’t know, something better, especially since it costs so much just to play the base game, and they had subscriptions and now they have an in-game shop. The Binding of Isaac though is… [Continue Reading]

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Mod Showcase: Randomizer

Welcome back to Mod Showcase. Brickinator here. Today’s article is about Randomizer-  a plugin that combines the carefully crafted and immensely intricate balance system of Team Fortress 2 and defecates all over it. Any sort of tactics or strategy you had for each class has now gone out of the window because, in a Randomizer match, everything is down to chance. Using the word ‘chance’ to describe core multiplayer gameplay is like using the words ‘bloody and viscous’ to describe a urine sample, but Randomizer manages to pull it off. The first thing you need to realise with Randomizer is… [Continue Reading]

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