Customizability: Article #4 – Finale

After talking about the gameplay customization systems in three games I quite enjoy, I suppose it is time to talk about my thoughts on the subject in general. Firstly, it struck me that all of them feature a system which requires you to unlock new weapons/cards/parts/whatever. I personally don’t think it is entirely because of microtransactions, although I am pretty sure that contributes to it. Why I say that is because of this: Even in Alien Swarm and its fan-made expansion Alien Swarm: Reactive Drop features such a mechanic, and those games are completely free with no microtransactions at all. But then,… [Continue Reading]

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Customizability: Article #3 – Loadout

… what? Can’t do a bunch of articles about customizing playstyles without mentioning a game that lets you build your own guns. For those severely out of the loop about this game, Loadout is a game where you build your own guns. Aside from that, it features nudity, extreme amounts of gore, crass schoolboy humour, and nudity. It is also completely dead on PC and can only be played on PS4 although it first launched on PC. And I will forever remember the day where the PC servers are shut down with plenty of tears. And bitterness. My own feelings… [Continue Reading]

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Customizability: Article #2 – Paladins

Paladins, aside from its champion roster, also has a rather good customization system. A two-tiered one, in fact. Aside from a card system where you build your loadout deck before the start of the round, there’s also a item system where you buy items you need while playing. We’ll start with the former, as it is the main customization option available in the game. Paladins uses a point-based system along with its cards. You don’t directly alter the champions’ kits, but you can pick cards that enhance the skills or add additional attributes to it. Each champion has sixteen cards,… [Continue Reading]

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Customizability: Article #1 – Team Fortress 2

When I play multiplayer FPSes, one thing that I really look out for is player customization, both in terms of cosmetics and playstyle. I have a feeling this is because TF2 is my first ever multiplayer game, and the first one I ever sank more than a hundred hours into. Between cosmetic and gameplay customization, the one that matters most is gameplay customization. I enjoy the greater amount of control the devs give for us to pick the playstyle we really like, by letting us design one that fits us. Hence, the ability to tailor a character’s kit to my… [Continue Reading]

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Custom Weapons in TF2

While transferring files onto my new computer, I stumbled across some very, very old pictures buried deep in my hard drive, and I found a TF2 weapon idea that I’d made back in 2012. In hindsight it was a terrible concept, but I’d made a model for it and even mailed it in a letter to Valve, so my noob self apparently got pretty invested. And  now I’m inspired to spend an article talking about the custom weapon community in Team Fortress 2, because I am far from alone in that department. TF2 has had a long and thriving modding community that used… [Continue Reading]

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The Custom Weapons Pack in Left 4 Dead 2

Link to Custom Weapons Pack For the longest time, the closest we had to custom weapons was a bunch of really awesome weapon skins in the Left 4 Dead 2 Workshop. None of them really changed the gameplay beyond looking sexy, even if I swear my aim got better whenever I used this revolver skin for the Deagle. But finally, Rectus had the brilliant idea to take the game’s support for custom melee weapons and modify those weapons beyond anything I thought possible. People had added custom melees into campaigns before Rectus (the most famous probably being the Foam Finger… [Continue Reading]

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KF2 – The Power of Modding

Much like a certain other zombie-based horde shooter, Killing Floor 2 has a thriving modding community that’s warmly endorsed by the developers. Its Workshop is full of modifications and skins and maps that exponentially increase the amount of available content, and today I wanted to talk about a few that really showcase just how much potential Killing Floor 2 has as a modder’s paradise. First we have the map “Insurrection“, which is currently the only map on the workshop that uses “Objective” mode, which adds goals for the players other than to just kill zombies. Objective mode was a thing… [Continue Reading]

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Mod Showcase: Project Ghost

Welcome back to Mod Showcase. Brickinator again, here to chat about Project Ghost, a fairly new mod gamemode that’s part of the TF2 Tightrope community. Project Ghost draws many parallels with ghost-hunting TV shows; there’s lots of people in a cramped area, constant screaming and a complete lack of ghosts. Why the hell they chose the name ‘Project Ghost’ is beyond me. In fact, I haven’t got a ghost of a clue why they chose it! Comedy gold. Project Ghost is a plugin for Arena mode. Remember Arena mode? Me neither. At the start of each new round, the game… [Continue Reading]

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Mod Showcase: Jailbreak

Welcome to Mod Showcase. I’m Brickinator and today we’ll be discussing Jailbreak, the prison simulator that thankfully omits showertime. Unlike entertaining gamemodes, Jailbreak elects to do away with foolish notions of gameplay and instead dumps you in a server filled with pre-pubescent prison officers and criminals who have been detained for crimes against eardrums. The players are split between two teams; one team are the guards who get weapons and authority complexes. The unlucky sods get to play the hapless prisoners to bow down to the every whim of their overlords. One of the guards is designated as the warden.… [Continue Reading]

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Mod Showcase: Randomizer

Welcome back to Mod Showcase. Brickinator here. Today’s article is about Randomizer-  a plugin that combines the carefully crafted and immensely intricate balance system of Team Fortress 2 and defecates all over it. Any sort of tactics or strategy you had for each class has now gone out of the window because, in a Randomizer match, everything is down to chance. Using the word ‘chance’ to describe core multiplayer gameplay is like using the words ‘bloody and viscous’ to describe a urine sample, but Randomizer manages to pull it off. The first thing you need to realise with Randomizer is… [Continue Reading]

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