Grineer VS Corpus VS Everyone Else

While playing Warframe, you’ll encounter a lot of these guys. The cloned, scrappy, heavily-weaponized Grineer and the shiny, money-loving, robot-abusing Corpus. There’s the Infested and the Orokin/Void as well, but they’re… not really the main threats right now. The Corpus and the Grineer are the ones already controlling huge swathes of the Origin System (i.e. our solar system), and they’re really the ones who have the most say when it comes to, well, existence. Let’s start off with the Grineer. We know way more about these guys than we do the Corpus. The Grineer are the first people who find… [Continue Reading]

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Miraak VS Harkon

In Skyrim, there are a lot of enemies, but the majority of them are nameless. The average person could probably name Alduin as a bad guy, but Miraak and Harkon are the other two main bad guys, and you… don’t really see much of them, let alone see them together in one place fighting to the death. But who would win in a fight, Miraak or Harkon? Let’s size our two combatants up first. Miraak is known as the First Dragonborn. He could kill dragons before your Dragonborn’s great, great, great, great, great grandfather was a twinkle in his great,… [Continue Reading]

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How to Design Enemies That Are Truly Scary

There are many, many enemies in video games designed to be scary, and I wanted to take some time to talk about ways to make enemies that fulfill this trope without resorting to “cheap” tactics like jumpscares or making them speedy OHKOs. Note that this article is mostly interested in “normal” enemies, not single boss-like monsters (like Spider from LIMBO) or full-fledged NPCs (like Pyramid Head from Silent Hill). Also I’m not an art major so my focus is on game mechanics and AI behaviors, and less on appearances. One of the scariest monsters I’ve had to fight in any game was… [Continue Reading]

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