The hitscan enemies in Serious Sam 3: BFE

Serious Sam 3: BFE is my first game of the franchise, and I only played the other entries after I finished Serious Sam 3. When I was doing my first complete run of Serious Sam 3, the Cloned Soldiers felt really out of place. Being hitscan enemies, I am pretty much forced to take cover and wait for their gunfire to cease, before I rushed in to kick one of them across the room and shoot his buddy in his stupid face. The Cloned Soldiers first appeared in the second chapter, where they spawn in small squads. It is in… [Continue Reading]

Read more

Ten More Really Fucking Annoying Warfame Enemies

There’s lots of enemies in Warframe but some of them are really fucking annoying. While things like Nullifiers, as mentioned in the previous article of annoying Warframe enemies, are less annoying now, that doesn’t mean that there’s still a bunch of bastards all waiting to ruin your day. Rattels These little yellow bastards come from nigh invisible blue spawning pads, dropped by Corpus Snipers. You’ll be sitting there happily doing a defense mission when you suddenly see your shields trickling away, only to find that there’s a Rattel zapping you with electricity. “Reinforced” Glass The Corpus aren’t known for their… [Continue Reading]

Read more

Ten Really Fucking Annoying Warfame Enemies

I’m angry, so I’m writing an angry article about angry things! Rargh! Today’s rant of anger is directed at fricking stupid Warframe enemies I’m sure that most people probably hate. But for you readers, here’s a way to learn about them without tearing your hair out in horror. At number 10, we have Nullifiers. Nullifiers are Corpus enemies, weak mooks wearing stupid suits with corkscrew-like generators on their backs. These bastards produce a large, glowing shield (blue for normal Corpus, gold for Corrupted Corpus). This shield not only blocks bullets, but if your Warframe touches said shield, it will instantly… [Continue Reading]

Read more

Grineer VS Corpus VS Everyone Else

While playing Warframe, you’ll encounter a lot of these guys. The cloned, scrappy, heavily-weaponized Grineer and the shiny, money-loving, robot-abusing Corpus. There’s the Infested and the Orokin/Void as well, but they’re… not really the main threats right now. The Corpus and the Grineer are the ones already controlling huge swathes of the Origin System (i.e. our solar system), and they’re really the ones who have the most say when it comes to, well, existence. Let’s start off with the Grineer. We know way more about these guys than we do the Corpus. The Grineer are the first people who find… [Continue Reading]

Read more

Miraak VS Harkon

In Skyrim, there are a lot of enemies, but the majority of them are nameless. The average person could probably name Alduin as a bad guy, but Miraak and Harkon are the other two main bad guys, and you… don’t really see much of them, let alone see them together in one place fighting to the death. But who would win in a fight, Miraak or Harkon? Let’s size our two combatants up first. Miraak is known as the First Dragonborn. He could kill dragons before your Dragonborn’s great, great, great, great, great grandfather was a twinkle in his great,… [Continue Reading]

Read more

How to Design Enemies That Are Truly Scary

There are many, many enemies in video games designed to be scary, and I wanted to take some time to talk about ways to make enemies that fulfill this trope without resorting to “cheap” tactics like jumpscares or making them speedy OHKOs. Note that this article is mostly interested in “normal” enemies, not single boss-like monsters (like Spider from LIMBO) or full-fledged NPCs (like Pyramid Head from Silent Hill). Also I’m not an art major so my focus is on game mechanics and AI behaviors, and less on appearances. One of the scariest monsters I’ve had to fight in any game was… [Continue Reading]

Read more