Combat Engineer, Part 2

Playing Combat Engineer is essentially a giant balancing act for me. I still have a Dispenser and a Teleporter Exit to take care of, but I need to juggle my combat role as an anti-flank and a harasser as well. I need to apply pressure on the enemy team, make a few picks against stragglers and lone-wolf flankers, and hold off a choke or a key area. At the same time, I need to make sure that the Teleporters are up so that my teammates can get to the point quickly, and my Dispenser is able to provide resources for… [Continue Reading]

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Combat Engineer, Part 1

I never like playing classic Engineer. I mean, if I need to defend last and I get to set up properly, I’ll take out the Jag and start building my Level 3 Sentry Nest, but I much rather play anything else except Sniper. On Offense or just whenever I can get away with it however, I love playing as a Combat Engineer with the Gunslinger. I know it’s possible to run a Level 1 Sentry with a rather offensive playstyle, but I personally like using the Mini Sentry since I really like the quick deploy. Being able to rapidly slam… [Continue Reading]

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Aurora Trail

This game surprised me when I first saw it. I was snooping around to see if something interesting popped out, and Aurora Trail leaped up to me with its unique puzzle mechanic. In this game, you solve puzzles using your camera. If the background’s colour matches the colour of the body part that was before it, the body part will get vapourized. Thus, if you want to move around without literally losing your head, you need to make sure that you don’t put your head in front of anything glowing green. In the seven levels available, the camera is both… [Continue Reading]

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Mark of the Ninja

I mentioned this game in my article on Gunpoint, saying that it’s a more subtle affair than its door-kicking, fedora-wearing cousin. After all, you’re a ninja, not some graceless dolt who tried out his new jumping trousers by launching himself head-first out of his apartment window like a suicidal Goomba. Grace, stealth and finesse are to be expected. In Mark of the Ninja, you play as the Marked Ninja, also known as the Champion. You are accompanied by Ora, a female ninja assassin, whose voice provides guidance and information as you roam among the shadows. As the Marked Ninja, you… [Continue Reading]

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Team Fortress 2’s Cosmetics System

At this point, Team Fortress 2 is so deeply associated with hats and cosmetics people probably won’t believe that it actually launched without them. Cosmetics were first introduced in 2009 during the Sniper VS Spy Update, and the game’s cosmetics customization system has only been getting more and more complicated as time goes on. Foxzet wrote an article on TF2’s cosmetics two years ago, but I think this is worth looking at again. But before I talk more about TF2’s cosmetics customization system, I think I’ll address something first. I did talked about it briefly in my Crosslinker’s Coil article,… [Continue Reading]

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No Time To Explain!

The first time I saw No Time To Explain was as a demo on Newgrounds. It featured the first level of the full game, and I had a blast playing it. So when I saw the full release on Steam on sale, I immediately grabbed it. No Time To Explain is best described as a puzzle platformer, where your weapon is also your main mobility tool aside from your legs. The small grey cylinder you got is a laser cannon so powerful that it can send you flying with its recoil. You use the cannon to propel yourself onto platforms… [Continue Reading]

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MONITOR

I came across this on Steam some time ago. I was looking around for something to pass my time and picked this up and another free new Steam release. I am pretty sure that I either completely miss the point of the other game or it’s just that bad, so I’ll just be talking about this one instead. In MONITOR: The Game, you play as the Journalist, who somehow ended up in a dingy little room with a filthy mattress and monitoring equipment. You are tasked with listening on the conversations in the Lynx’s Crown, the getaway retreat of the… [Continue Reading]

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A Story About My Uncle

After playing Just Cause 2, I had a bit of a grappling hook addiction. It was ended by Mannpower Mode in TF2, but before that I was still looking for games to scratch that grappling hook itch. I can’t remembered how I first came across this game. I got it as a gift from my IRL friend for Christmas (I think, it’s been some time), and I spent a fair bit of time playing around when I got it. Recently, I saw it again while looking through my Steam library for something to play (I know I know, first world… [Continue Reading]

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First impressions of the Smissmass 2017 Cosmetics

The Smissmass 2017 update dropped recently, and if any of you actually believed that there aren’t any cosmetics with this updates you must be from 2007. There are also some new taunts released with the update, but that isn’t my business to care. I am only here to look at the new hats. And as per usual, I’ll just wait a few days for the prices to drop, then get the ones I like on the SCM. It’s a lot more convenient than using the trading system. Sledder’s Sidekick AHHH IT’S A PUPPY LOOK AT IT IT’S SO FLUFFY AND… [Continue Reading]

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Tea Talk: Representation

I really cannot fathom what does having representation in a game’s cast have to do with anything. The reason why I raised this up is because I have seen many people asking for more representation in games. Whether it be representation for females, LGBT, minorities, or any demographic that isn’t a straight white guy, their reason is always: “Those people should be represented in video games.” If the game’s lore implies that the cast should feature characters that aren’t straight white guys, then sure, they should be there. If not, then there is no reason for that to be the case.… [Continue Reading]

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