Major League Magic Tournament Results!

Thank you to everybody who joined in watching the first ever Major League Magic tournament! Everybody had a lot of fun, and we totally plan on having more tournaments down the line. The Major League Magic team learned a lot of valuable feedback that’ll help them refine their game going forward (they especially liked SilverWolf’s suggestions from the Twitch feed), and Joey and Ben loved their prizes! Ben is the asset director from Medical Necessity you keep reading about in our dev diaries. I had a blast shoutcasting, and a small cadre of the players (mostly JayZ, Pat, Ben, and Joey) shuffled… [Continue Reading]

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Why Medic?

I suppose there are a lot of people that, when they first got into TF2 and saw the Medic class, asked this: Out of the nine classes available, why would anyone go for the one class that can’t kill anything to go healer? The main draw for me to play Medic is probably power. Every other class in the game has the power of death, whether it is with the pinpoint precision, single target elimination of the Sniper, or the mass destruction of the Demoman. Medic has none of those, despite what every single Battle Medic out there says. Medic… [Continue Reading]

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Friday Major League Magic Tournament, With Prizes!

You’ve heard a lot about Medical Necessity in my weekly dev diaries, but it’s not the only game being developed in my college Masters’ course! A large team led by Ahmet Terzioglu has been developing a competitive multiplayer game tentatively called Major League Magic, and at 3pm PST the first Major League Magic tournament will be streaming on Twitch! This is the first public opportunity to see the most ambitious project in our class, don’t miss it! Major League Magic is a 3v3 online brawler where both teams select their spells from over a dozen options and fight for three rounds. These… [Continue Reading]

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Spanish For Snow White

In Spanish, the familiar fairytale princess whose skin is white as snow is called ‘Blancanieves’. You’ve probably seen Disney’s take (1937) on the story – and I’d highly recommend checking out Lotte Reiniger’s shadow-puppet animation Aschenputtel (1922). But tackling fantasy in the flesh is different from animation – where a creative mind like Reiniger’s could fashion magic from stop-motion. Where the vision and high standards of Walt Disney could produce an unprecedented spectacle like their eighty-three minute masterpiece. Pablo Berger’s 2012 film Blancanieves stands on its own – there is literally nothin’ else quite like it. And here is Why. It’s a Spanish… [Continue Reading]

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Arcanes in Warframe – Much Easier to Access

As well as bringing the end of Trials, the most recent update changed how Arcanes work. Arcanes were originally items rewarded by players for completing a trial, and you could only get one per trial per day (one for the Law of Retribution, one for the Jordas Verdict and one for nightmare variants). The only way you could use them was to attach them to a cosmetic of some sort, either a Warframe helmet or a Syandana. This is, thankfully, no longer the case! Now, the only way to get an Arcane is to kill or capture an Eidolon. Each… [Continue Reading]

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Art Attack

First off, I know… It’s perfection. You’re envious, I understand, truly, I do! No-one will ever hold a candle to, nevermind best, my godlike art skills. As painful as that realisation is, that’s not the point of this article. Besides, that pain would be a fraction of a fraction compared to the pain caused by Hi-Rez Studios when their beloved hero shooter Paladins with executed in cold-blood with the introduction of the Cards Unbound system. *shivers* Truly a chilling tale never to be forgotten by the victims of this atrocity. The community fought back in spite of the constant denials to… [Continue Reading]

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PALADINS IS BACK

Long ago, Paladins had a rather fantastic customization system, which I talked about here. It is somewhat similar to Call of Duty’s Pick Ten System. You have 5 card slots, which you can fill the slots with a choice of 16 cards. The cards each boost a specific attribute of the champion. Each card can also be boosted up to 4 points, and the total point limit per loadout is 12. You need all five slots filled, and all cards must have at least one point allocated to it, making point allocation and prioritization something worthy of study. And in… [Continue Reading]

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On Being a Massive Coward

I like to think that I’d be a great NPC for a game like Skyrim. A coward of a person who asks the protagonist to go and fetch some insane item for them because there’s no way they’ll ever be able to obtain it themselves. Then, when danger rears its ugly head, I stand in a corner failing to hit it with my bow and arrows, then panic and run away. On the plus side, at least I’d pay you for your hard work. I’m a coward. I don’t like taking risks. I’ll let the strong ones deal with the… [Continue Reading]

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Medical Necessity Dev Diary #6

Hope everyone’s having a great weekend! I’m really excited to show you some of the biggest changes to Medical Necessity yet! Ben has begun work on turning our test maps into full-fledged environments! Our levels will be following a campaign, and that campaign will take the player character and his teammates through multiple different biomes, from deserts and cities to even underground caves. Our first levels will take place in the forest, we plan to theme these levels around “many individual obstacles”, with few indoor environments and large structures. Similar to how every campaign in Left 4 Dead 2 has… [Continue Reading]

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PONY ISLAND: Secretly Is Satanic

Before I say anything about PONY ISLAND, or we get to what insights Dan Mullins (the creator) had on building it, you should watch the Steam trailer: Okey-doke. From the title, you know that it’s a game about ponies… but (as you can now see) the game delights in misinforming and misleading us. “…or Treat?” Mine had been a stressful October, so when this game was recommended to me and I was told it was on sale (Steam Halloween Horror Games!), I bought it without registering more than “oh, the trailer had cool weird energy” and that it was for… [Continue Reading]

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