Party Play Is… Interesting

Pokemon GO recently added a new feature called Party Play. The idea is that up to four players can join a group and see each other in-game. While you are in Party Play, you get various buffs and benefits, as well as various challenges to do. Is this feature any good though? Well, kinda. It’s a neat little feature. You can see your friends on your screen as you play. You can only have four players though, which might screw over families with three or more kids. I think that’s who this new feature is aimed at. Party Play lasts… [Continue Reading]

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Making Halo 2’s Hardest Encounter Even Harder – Vidmaster Forever

The only thing worse than Jackals. First Recon Among First Person Shooters, it doesn’t get much more difficult than Halo 2 Legendary. Twenty years later and the game still finds ways to surprise and infuriate its players. Halo’s Legendary Difficulty has always been a little mean. Halo 2, however, is interactive malice. Most Legendary playthroughs end in Cairo Station’s first Pelican Hangar, but an equally nasty surprise lies in wait on Halo 2’s second mission, Outskirts. Perched on New Mombasa’s rooftops, Jackal Snipers are bastards, and are easily the most polarizing portion of Legendary Halo 2. Legendary Jackal Snipers have… [Continue Reading]

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Beating the First Game with the Worst Pokémon – Bonus Part 6

Yesterday we witnessed a drugged-out fish stumble drunkenly through the Elite Four like a bull in a china shop. Most champions would hang up the gloves and retire to a life of meditation and peaceful tranquility…but our hero is no ordinary karp. After being crowned the reigning titleholders of Kanto, Magikarp and I experience a credits-themed fever dream and regain consciousness outside mom’s house in Pallet Town. Our first objective is clear; there was a trainer in Victory Road whose Grass team was so chonky that I couldn’t defeat her even at level 100. Now that I’d beaten the game… [Continue Reading]

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Beating the First Game with the Worst Pokémon – Part 5

Magikarp has traveled the entire Kanto region, defeating countless opponents and overcoming far more obstacles than most fish, not the least of which being his own stubborn refusal to obey his trainer. And now, finally, our hero’s journey is reaching its pinnacle. The best trainers in the league are waiting for his challenge in Indigo Plateau. But first we need to beat our rival one last time to gain access to Victory Road. Blue’s team is finally coming into its own, with a full team of six Pokemon and several that hit incredibly hard, especially the Alakazam and Blastoise (you… [Continue Reading]

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Beating the First Game with the Worst Pokémon – Part 4

Last time our heroes wrapped up their business in Saffron City and are now beginning their hike down the docks from Lavender Town. The fights here aren’t too difficult, especially due to most of the enemy trainers being Fisherman with not-very-effective water-type moves. The docks emerge into Route 13, where we navigate a maze-like series of fence posts funneling us into various fights more difficult than the sort we’ve faced up till now. This is the part of the game where we start encountering a lot more high-quality trainers, like Beauties, Cooltrainers and Bird Keepers. It’s also where we can… [Continue Reading]

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Beating the First Game with the Worst Pokémon – Part 3

Once again, we rejoin our heroes in Vermillion City after having beaten Lt. Surge. Magikarp and his flunkies will soon be heading for Route 11 to Diglett Cave, but we need to do some housekeeping before setting out. At the Pokemon Fan Club we listened to the chairman’s tale and received a Bike Voucher, then stopped by the Fishing Guru to collect an Old Rod. This is the only fishing pole we’re going to grab this run, since it spawns only toothless Magikarp and I wanted a reliable method for burning away my Splash PP in case I ever needed… [Continue Reading]

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Beating the First Game with the Worst Pokémon – Part 2

My journey with Magikarp began as most Pokemon adventures do; beating the pants off my rival. See, the best part of this run was always going to be the early game; since Magikarp’s only damage-dealing move, Dragon Rage, deals a fixed 40 damage, and nothing is going to have that much health for at least the first third of the game, I could sucker-punch anything I liked. Or at least I thought… The tutorial content went easily enough: visiting Viridian City, returning a parcel to Professor Oak, and reaching Viridian Forest. And while the poor Caterpie, Kakuna, and Metapod were… [Continue Reading]

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Beating the First Game with the Worst Pokémon – Part 1

Author’s note: Today’s article sets the stage for my University Magikarp run through Pokémon Red. The rest of this year’s articles will chronicle the run itself! The Magikarp-Only Run is a staple of high-level Pokémon challenges, along with Nuzlocke runs, speedruns and no-damage runs. As Magikarp is infamously terrible and widely considered the worst Pokémon of all time, you’re always going to find people who want to solo a Pokémon game with it (along with a team of non-combat HM slaves). And indeed, you can find successful Magikarp runs throughout the internet for every generation of Pokémon. Except one. Pokémon… [Continue Reading]

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On the Hell Hole that is the Sortie

Sorties are daily mini-quests that are super hard. They feature three super hard missions, with enemies ranging from level 50 to level 100. Each mission generally has an extra modifier, like enemies having stronger armour, fires exploding all around the mission, half health or shields, hugely decreased mobility or, if you’re lucky, weapon restrictions, such as Shotgun, Secondary, Sniper or Bow only. I’ve mentioned them before, and only done a handful of them because of their difficulty. Of course, being super hard, I generally avoided them. Despite my love for my Ignis and my Volt, they are simply not strong… [Continue Reading]

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