CTF_Crasher, the Most Interesting New TF2 Map in Years

I’ve found myself occasionally leaping back into TF2 these days. I’m not sure why, maybe I just miss the mixture of arena shooter mechanics and incredible character design/writing. But anyway, with Scream Fortress 2022 in full swing, I’ve had a chance to play all the new maps, and I really really like ctf_crasher. Overview For those who haven’t tried it, ctf_crasher is the first ‘new’ game mode we’ve received in years. While nominally Capture the Flag, it’s actually ‘reverse CTF’ in that both teams are trying to deliver their bomb to the enemy camp. And whichever character carries their team’s… [Continue Reading]

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ctf_Hellfire

Hellfire is a Mannpower map added during the Scream Fortress 2015 event. I may be writing this article on Hellfire, but I refuse to even play it because I find Mannpower stupid. For all I know it could be a great map for Mannpower, but that’s like saying “I bet nail clippers are the least painful way to snap your teeth“. I just genuinely cannot get into Mannpower in any way, shape, or form, and since Hellfire is the only map in the game that’s Mannpower-exclusive (the other maps all being remakes of pre-existing TF2 maps) it’s the one map in… [Continue Reading]

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Landfall: The Newest CTF Map

The new maps in Tough Break feel super generic, but they’re at least very well made. And after the oddity of themes like aliens, halloween and PASS Time, maybe its good for TF2 to take a step back and support some tried-and-true game modes with new gimmick-free maps. Nevertheless I’m surprised to find myself liking ctf_landfall as much as I do. It’s Capture the Flag after all, a legendarily poorly-designed game mode. But somehow, Landfall does a really good job of balancing the concept and avoiding perpetual stalemates. The map has a wonderful three-dimensional design with two designated layers of… [Continue Reading]

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