Call of Cthulhu: My 5 Favorite Under-Used Skills

By far the toughest part of Call of Cthulhu is how few skillpoints it gives you. When every skill uses a percentile and you only get a couple-hundred points to allocate, it’s really difficult to excel at more than a few checks. This naturally leads to the most obviously-useful skills (Spot Hidden, Library Use, Firearms, Stealth) seeing massive use across the playerbase. But today I wanted to talk about some rarer skills that I’ve nonetheless found worth investing in. Many times they can save you skillpoints in other areas, or unlock niche-but-effective playstyles. You certainly can’t pick them all, but at… [Continue Reading]

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D&D 5e: A Guide to Playing Level 0 Characters

Did you know D&D 5e actually has an official method for generating 0th-level characters? The Adventurer’s League module “What’s Past is Prologue” stars classless characters, and you can view the rules for generating your own in the free preview. I was pretty excited to learn this, as the ‘level 0 session’ is a popular unofficial method for playing underpowered ‘commoner runs.’ Today I wanted to talk about this niche ruleset, its pros and cons, and whether you should use it. Should you use Level 0 characters? My first caveat is that you should not run level 0 characters for beginning… [Continue Reading]

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D&D 5e: Why You Should Play a Dex Paladin

Paladin is an incredible class, possibly the most reliable all-rounder in D&D. Between their tankiness, damage output, healing output, magic steed, and sky-high Charisma, they’re an incredible choice for new and old players. When I GMed a solo adventure to introduce the system to my boyfriend, I knew Paladin was the best class to let him experience everything D&D has to offer. But there’s one Paladin playstyle I don’t hear talked about often, and that’s the Dex Paladin. Normally, Paladins are the iconic Strength class, thanks to their heavy armor and predilection for melee combat. But I happen to believe… [Continue Reading]

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D&D 5e: 5 Good Feats For Monks

Monks have a problem when it comes to grabbing feats in that they are highly dependant on ability score improvements (ASIs) to function. They need good Dexterity, Wisdom, and Constitution to function, and if you don’t improve those numbers, you’ll quickly fall behind. That means the only time I can really recommend taking a feat on Monk is as a 1st level Variant Human/Custom Lineage. (Or if you have an odd-numbered Dex or Wis and take a feat that boosts either stat by +1). With that being said, there are several stellar feat options if you go ahead and do… [Continue Reading]

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Playing Druid in D&D 5e: A Complete Guide

This article will consolidate Druid Fortnight! I know it was a pretty niche topic, but I hope you enjoyed reading about one of the most multi-faceted character classes I’ve encountered in any gaming system. If you took away anything from this series, I hope it’s that druid is definitely worth experiencing. If you feel any desire to try the class out yourself, I highly recommend you give it a shot. Table of Contents Introduction (How I Learned to Love the Druid) The 5 Best Races For Druids 5 Good Feats For Druids The Oddest Shapeshift Form in the Game 5… [Continue Reading]

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D&D: 10 All-Purpose Druid Spells

We’ve covered under-used spells, healing spells, and dedicated several articles to specific spells. But no series on druid would be complete without an article discussing the all-purpose tried-and-trues. These are the spells that most druids take because they’re usable pretty much no matter what. As always, this article is focused on early-game druids, so we’re only covering spells level 0-2. Guidance Guidance is D&D’s gift to clerics and druids, and everyone else wishes they got it. For free, you can now have a bonus D4 on every ability check (even initiative) when you aren’t surprised. And you can tag teammates… [Continue Reading]

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D&D Druid: On Choosing Your Weapons and Armor

Generally in D&D, full spellcasters are squishy but powerful, and martial classes are chonkier but with less magical versatility. But then there’s druid (and cleric), who gets both! Druid’s equipment options are structured differently from most other classes. You’re only allowed to use a handful of weapon types, and you can’t wear armor/shields made of metal. But there are nevertheless some great options in your proficiencies. Today I wanted to discuss some common considerations/options available to you when you kit out your new druid. And before we can discuss anything, there’s an important question you need to ask your GM.… [Continue Reading]

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D&D: Comparing Druid’s Healing Spells

Druid is the second-best healer in the game behind Cleric. This means you should be bringing at least one healing spell to the party. But which one should you prepare? Should you take more than one? Let’s find out! (As always, this guide is designed for early-level players, so we’re only covering the healing spells below 4th level.) (Author’s note: To read about the one shapeshift form that can heal teammates, check out this article. I would not consider it a meaningful source of healing compared to your spells.) 1. Goodberry Let’s start by talking about the most unique healing… [Continue Reading]

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D&D: The 5 Best Races for Druids

I wasn’t originally going to write this article, as I don’t believe in choosing one’s race for stat reasons. Your character’s race is one of the most important parts of their characterization. Don’t go fishing for the right ability modifiers, pick something that calls to you for what it is. However, it’s likely that not everyone is so sentimental about choosing their character’s race. So, without further ado, here are some excellent choices for a druid character. Remember, Wisdom is your primary stat, with Dexterity and Constitution as distant seconds. Also, most of these are from tie-in sourcebooks, so I… [Continue Reading]

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D&D Druid: The Oddest Shapeshift Form in the Game

Today we’re covering one of the weirdest wildshape options available to druids. This is (somehow) a CR0 monster, meaning every single druid can turn into it so long as they encounter one. (And honestly, that’s probably the primary thing stopping you from using it. You’ll likely need to go on a special side-mission with your GM’s permission to find a specimen. I recommend the locate animals or plants spell after you’ve learned its rough habitat from research.) We’re talking about the haungharassk. No, I don’t know how to pronounce it. What the Shell? The haungharassk is a giant snail originating… [Continue Reading]

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