TF2 What If? Det Jumper and Gunboats Demo

Evidently, making edits to the item text file in your TF2 folder allows one to play around with the stats of the various weapons.  Today, I experiment with two fairly commonly suggested/asked about weapons for Team Fortress, both specializing in mobility: A detonator jumper for pyro, and a gunboats-like grenade launcher replacement for the demoman. For the det jumper, I modded the entry for the detonator so it would have zero self-damage.  I tried it out on Viaduct with a bunch of bots.  Tecnically this detonator still damages other players, but for the test I only used it for jumping,… [Continue Reading]

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The Non-Soldier Trolldier

Did you know that Demoman has a neat axe melee weapon?  No, not the Halloween one.  It’s great and all, but I’m talking about a different one.  You know, that one that’s under that pile of dust in the corner of your backpack, next to that Sun-on-a-Stick.  Yeah, the Scotsman’s Skullcutter, and I’m here to show you one of the best ways to actually use this weapon: pair it with the sticky jumper.

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Backscratching

If I can recall, the Backscratcher was one of the first strange weapons to ever grace my backpack.  Given that I find strange weapons encourage me to use stuff I would normally not care about, I gave the ‘scratcher a chance.  From then on it has stayed in the slot, and has grown to be one of my favorites. For those whom are unaware, the Backscratcher grants extra healing from collecting health packs.  However, other healing sources, such a medics dispensers, and bomb carts, heal you at a snail’s pace.  The rake also has a slight increase in damage. The… [Continue Reading]

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