Deadlock’s Seven

The first time you boot up Deadlock, you’re going to be prompted to play a tutorial to learn the bare minimum of how things work in the Cursed Apple. And this game is absolutely complicated enough that everyone, myself included, will highly recommend you indulge that offer. You will find yourself playing a cackling electricity-ridden scarecrow with a satellite dish for a head, and the first thing I remember thinking was, “aabicus, under no circumstances are you allowed to main the tutorial guy. Any other character, sure, but there’s nothing lamer than playing the easy class clearly designed for noobs.” I… [Continue Reading]

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Deadlock’s Ivy

When I was invited to join the Deadlock closed playtest in August 2024, I installed it and logged into the main menu with pretty much no idea what I was getting into. After starting up the sandbox to poke around, I was faced with a massive list of random heroes I knew nothing about, and chose the winged gargoyle because I figured flight would be useful for exploring the map. A year and a half later, Ivy is still my favorite hero in the game. She really has a little bit of everything, and I’m mostly just writing this to gush about… [Continue Reading]

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On Demoman in General

Some articles sit empty for months or even years, never getting finished. Most of my articles don’t, but this one about Demomen has been ignored. When I wrote the title, I’d played TF2 and played Demoman and my mind was full of thoughts that quickly vanished. Some of those thoughts later appeared as a rant about Demoknights but normal Demomen just sat here. So let’s talk about Demomen! Except… I don’t know what to say. But I do know what I used to say. Demoman was the power house of the game. As much as Medic, if not more than… [Continue Reading]

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I JUST WANT TO PLAY MEDIC DAMMIT

You know what’s making me the most angry right now with TF2? I’ve been unable to play Medic for the longest of times. There’s actually several reasons why. It’s not just the normal stuff. By normal stuff, you all know what I mean. The horrible team compositions consisting of nothing with more than 150 health. If you are lucky, you might find a Pyro scattered in the ruins of your base on defence, but Pyro aren’t the best when it comes to decent pockets for Medics to heal. That’s not to say that Pyros and Scouts aren’t bad pockets. The… [Continue Reading]

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The Pros and Cons of Class Limits

We’ve all seen it before, the four Snipers on a team of twelve, taking up a third of the team, all being useless. People, especially newbies, drift towards Sniper because he is just like the characters you see in other shooters. Cool, collected, headshooters with powerful rifles. It’s familiarity in a world where giant Russians shoot down gas-masked lunatics for killing their friendly German doctors. But anyone with TF2 experience knows how useless Snipers are the more of them you have. They see these stupid team compositions and scream things like “F2PERS MUST BE SEPARATED FROM PREMIUM PLAYERS!” and “WE… [Continue Reading]

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The Great Pyro Rework by Someone Who Doesn’t Play Pyro

Yes, that title is stupid, yes, that is what I am about to do. I play Pyro a little, but I can’t say that I am a Pyro main. Then again, neither can the TF Team. But don’t worry, I’m not going to do anything dumb. Overall Changes Pyro’s base speed and health are fine. He’s supposed to be in the middle, and since every other >150hp class runs slower than 100% move speed, I don’t see why Pyro should get any more mobility, running-wise. The main changes here are to how his weaponry should work. Afterburn Pyro keeps his… [Continue Reading]

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Why I Play Medic

With so many of the classes having such firepower and influence on the field, I can understand how Medic can be an easy class to ignore. But the beauty of the Medic is his ability through the wonders of medical science to unlock and maximise the potential of his patient, and by extension, his team. The first time I played Team Fortress 2, Medic was the first class I selected, being drawn to the weird and wonderful concept of being purely supportive to the team. A gun that was only capable of helping others both baffled and fascinated me. I’ve… [Continue Reading]

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Day of the Demoman

Something strange has happened recently… I figured I’d talk to you lovely people about it. (That isn’t the strange bit, but hang in there!) I’ve always disliked most explosive damage weapons in games, especially in multiplayer. I find them wholly unsatisfying and irritating as they often are capable of the performance of weapons with much higher skill requirements without the need for the aforementioned skill. I like knowing I’ve earned a kill. Not just gotten one via a panic mash of button presses. Hence why when you get killed for the fifth time in a match by a Soldier shooting… [Continue Reading]

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Somewhat basic heavy guide

We all know the general image of TF2’s heavy: He is fat, slow, easy to kill, requires no skill, loves his sandvich and above all, loves to say “pootis” while at the same time feeding the enemies you’re trying to kill. It’s no big suprise Heavy has this image because most people don’t know how to play him. But behold, for I am going to teach you the very basics of playing Heavy! And maybe one day, you will start loving that Russian guy, just as happened to me.   The skill in Heavy Before I say anything else, it… [Continue Reading]

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I Hate Sniper

“Hang on there, Mr. Wolf!” You spurt, your glorious moustache twizzling in anticipation of a preconceived ramble “You said you LOVE the Sniper!” Thanks to your eagle-eyed vigilance, I can not deny this, however, our friend doesn’t have his downsides! You see, playing Sniper relies on more than simple aim and reflex. (Blasphemy! I know!) A Sniper should always have a heightened sense of situational awareness. Knowledge of the battlefield (sight lines, elevation) and the progression of said battle, where people are moving, and, more importantly, where they will be. Unfortunately, a certain Mr. Hale was unaware of these facts… [Continue Reading]

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