Cosplay is Hard

An obvious title, but as I nurse a small, burnt finger from a hot glue gun and wait patiently for a bad paint job to dry, it’s something I can rant about. Seriously, cosplay is hard. Well, anything complicated is hard. There’s a lot of piss easy costumes you can do, with just some generic stuff from around the house. It’s a weird, backwards scenario where the more effort you put into a costume, the more quickly things go wrong and you end up wondering if a simple costume made from odds and ends would have been better. For me,… [Continue Reading]

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The Problems with Pyro, and a Few Potential Fixes

In honor of the incoming Pyro rework, I’d like to discuss the shortcomings of the class, and the shortcomings of Valve’s previous attempts to “fix” him. Oh, Pyro. You’ve been a mediocre class from launch, and nobody at Valve ever really took the time to fix you. From the lowest levels of “I just installed yesterday” pubs, all the way up to invite play, few would debate the statement that “Pyro is a broken, poorly balanced class”. Fewer still could (or would care to) describe exactly why Pyro is broken to begin with. SECTION 1: WHY PYRO BREAKS PUBS At… [Continue Reading]

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Russian Rocketeer

It really sucks that Pyro, a class with tremendous close-range capabilities and otherwise pretty good for ambushing, doesn’t have any form of advance mobility except for Detonator/ Scorch Shot jumping, which is like rocket jumping with every bit of potential and most of its usefulness tossed away. This irks me a lot because it is my preferred way of playing Pyro, since weapon combos requires a bit too much dexterity for me and playing Pybro gets boring. To console myself, I got myself this: The Russian Rocketeer is a promotional cosmetic for the game Awesomenauts, based on the jetpack of Yuri the… [Continue Reading]

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On Fortress Forever’s Huge Pyro Rework

The Team Fortress Classic Pyro sucks. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Valve made some big changes to the class when creating Team Fortress 2, but they also tried to stay loyal to Pyro’s afterburn-based roots. For the longest time, Fortress Forever likewise attempted to create a more versatile afterburn Pyro by giving theirs some interesting mobility tools: he could ‘fly’ through the air by firing his flamethrower behind him, and his afterburn… [Continue Reading]

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Demoknight is the wrong class and here’s why

You Demoknights are all already grabbing your pitchforks from the title alone, ready to slice my head off. If you are considering such actions, wait until the end of the article. But seriously, Demoknight is wrong. An explosive, high damage, explosive class that exists to blow up nests of Engineers, giving all that up so he can run around with a sword and shield and essentially less mobility (unless you are like Reima and co.) to deal single target damage sounds absolutely ludicrous. It’s DEMOman, for crying out loud! But the thing is, I am not against a melee-orientated class.… [Continue Reading]

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Medic goes to Cyprus Comic Con: Day 2

Well, I got back an hour ago from our trip to and from Nicosia/Lefkosia and it was clear enough to see those dumb horrible Turkish flags painted on the Pentadaktyla mountains. I wasn’t going to write a blog post about today but I decided why not? I’m home early enough and I have to write my 500 words a day anyway, as well as jot down ideas for other articles. Today we decided to be a bit more casual in our costumes. I swapped my long sleeved top for a sleeveless one, ditched the stupid grenades and swapped my flamethrower… [Continue Reading]

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Cardboard Weaponry – The Flamethrower

My obsession with cardboard replicas of weapons is an odd one. Sadly, as the walls close in and I run out of space to put all my weapons, it seems that my future cardboard weapon exploits will fall towards smaller weapons, mostly secondary weapons. Why? Because I made a flamethrower and it’s taking up way too much room right now. The cardboard Flamethrower is probably the most oxymoronic weapon I’ve made. A replica flamethrower made out of an incredibly flammable material. Seriously, cardboard is cool to set on fire and it glows nicely if it’s coated in plastic… don’t try… [Continue Reading]

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Medic goes to Cyprus Comicon 2016

Good day, everyone! Medic here is all excited that she gets to dress up as a video game character and not look like a freak! Today’s article, unlike almost every other article on the Daily SPUF, won’t be written in advance but will be updated as the day goes on, hopefully with a few more pictures. Last year, I dressed up as Malzahar from League of Legends. This year, I am dressed up as Pyro, and I’ve managed to convince Terroxy to dress up as Medic. The event is up in Nicosia/Lefkosia and we have a long day ahead of… [Continue Reading]

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Heavy vs. Pyro: The War Goes On

I voted for Team Heavy in the current ongoing War even though I knew Pyro was going to win in a landslide, but I honestly would love to see Heavy get some love. Pyro has enough silly nonsense about him already, I don’t think he needs more bizarre unlocks or reworks; just look at 2007 release Pyro and see how indistinguishable he’s become from his roots already. Heavy in contrast is basically the same, and that’s not fair because he could be an interesting class if just given a chance. Captain Blades recently released a steam guide covering alternate Heavy unlocks… [Continue Reading]

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The Great Pyro Rework by Someone Who Doesn’t Play Pyro

Yes, that title is stupid, yes, that is what I am about to do. I play Pyro a little, but I can’t say that I am a Pyro main. Then again, neither can the TF Team. But don’t worry, I’m not going to do anything dumb. Overall Changes Pyro’s base speed and health are fine. He’s supposed to be in the middle, and since every other >150hp class runs slower than 100% move speed, I don’t see why Pyro should get any more mobility, running-wise. The main changes here are to how his weaponry should work. Afterburn Pyro keeps his… [Continue Reading]

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