An Appreciation for Pyro’s Other Secondary Firearms

The introduction of the Gas Passer and the Thermal Thruster is rather revolutionary. Before the Jungle Inferno update, the Pyro’s secondaries are either shotguns or flare guns, mid-range weapons to help cover the flamethrowers’ lack of range. Some pack burst damage, some of them are pretty good utility tools, but they are all here to help extend Pyro’s rather mediocre reach. The Gas Passer and the Thermal Thruster are the first Pyro secondaries to not do so. Rather, they are pure utility tools, like the Jarate or the Banners. Sure, the Thruster can deal damage, but charging into enemies without… [Continue Reading]

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A few words on the Gas Passer

Out of the four new Pyro weapons added, the Gas Passer is probably the least-talked-about of the bunch. The Dragon’s Fury is a new primary that works differently from other flamethrowers and is a pretty good DM weapon, with cries of it being OP spreading across the forums like wildfire when it first appeared. The Thermal Thruster is a freaking jetpack that grant Pyros unprecedented mobility for the class. The Hot Hand is now the #1 joke weapon of the game, and in a good way. Running around slapping people and dashing off with the speed boost makes it a… [Continue Reading]

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A plea for the Sharpened Volcano Fragment

The Jungle Inferno update is here. Many rejoiced at the Bottle, Scottish Handshake and Neon Annihilator now breaking on critical hits, or the Righteous Bison and Claidheamh Mòr being restored to their former glory. Meanwhile, I looked through everything, and has yet to find what I hoped to see: a buff for the Sharpened Volcano Fragment. Is it foolish for me to expect a buff for it? Its stats has been the same since it first appeared, and it was just as bad back then as it is now. And this is supposed to be the update that breathes new life into… [Continue Reading]

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Jungle Inferno, the new Team Fortress 2 Update, is here!

I know, I was supposed to do write-ups for each of the days of the Jungle Inferno update, but considering how Team Fortress 2 updates work, with reveals on the first days and the actual event being released on the last day, I didn’t think there would be much point. So day two was all the new campaign stuff, like the old Gun Mettle update but with a twist. Now, rather than ending up with a billion stock weapons with weird (and often ugly) textures on them, completing part of the new campaign grants you a War Paint, that can… [Continue Reading]

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HOLY FUCKING BAHRAG AN ACTUAL TF2 UPDATE

I knew this would happen. Just as I’m getting my teeth into an update for one of my favourite games, my other favourite games all get updates and news as well. In this case, while the Plains of Eidolon came out on Thursday 12th, here we are not even a week later with Jungle Inferno, that update we’ve been waiting for. After more than a fucking year. And amazingly, it’s a multi-day update. Something we haven’t seen properly since the Uber Update. Which was back in 2014… no… 2013? Er… A really fucking long time ago. I suppose that’s what… [Continue Reading]

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Cosplay is Hard

An obvious title, but as I nurse a small, burnt finger from a hot glue gun and wait patiently for a bad paint job to dry, it’s something I can rant about. Seriously, cosplay is hard. Well, anything complicated is hard. There’s a lot of piss easy costumes you can do, with just some generic stuff from around the house. It’s a weird, backwards scenario where the more effort you put into a costume, the more quickly things go wrong and you end up wondering if a simple costume made from odds and ends would have been better. For me,… [Continue Reading]

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The Problems with Pyro, and a Few Potential Fixes

In honor of the incoming Pyro rework, I’d like to discuss the shortcomings of the class, and the shortcomings of Valve’s previous attempts to “fix” him. Oh, Pyro. You’ve been a mediocre class from launch, and nobody at Valve ever really took the time to fix you. From the lowest levels of “I just installed yesterday” pubs, all the way up to invite play, few would debate the statement that “Pyro is a broken, poorly balanced class”. Fewer still could (or would care to) describe exactly why Pyro is broken to begin with. SECTION 1: WHY PYRO BREAKS PUBS At… [Continue Reading]

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Russian Rocketeer

It really sucks that Pyro, a class with tremendous close-range capabilities and otherwise pretty good for ambushing, doesn’t have any form of advance mobility except for Detonator/ Scorch Shot jumping, which is like rocket jumping with every bit of potential and most of its usefulness tossed away. This irks me a lot because it is my preferred way of playing Pyro, since weapon combos requires a bit too much dexterity for me and playing Pybro gets boring. To console myself, I got myself this: The Russian Rocketeer is a promotional cosmetic for the game Awesomenauts, based on the jetpack of Yuri the… [Continue Reading]

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On Fortress Forever’s Huge Pyro Rework

The Team Fortress Classic Pyro sucks. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Valve made some big changes to the class when creating Team Fortress 2, but they also tried to stay loyal to Pyro’s afterburn-based roots. For the longest time, Fortress Forever likewise attempted to create a more versatile afterburn Pyro by giving theirs some interesting mobility tools: he could ‘fly’ through the air by firing his flamethrower behind him, and his afterburn… [Continue Reading]

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Demoknight is the wrong class and here’s why

You Demoknights are all already grabbing your pitchforks from the title alone, ready to slice my head off. If you are considering such actions, wait until the end of the article. But seriously, Demoknight is wrong. An explosive, high damage, explosive class that exists to blow up nests of Engineers, giving all that up so he can run around with a sword and shield and essentially less mobility (unless you are like Reima and co.) to deal single target damage sounds absolutely ludicrous. It’s DEMOman, for crying out loud! But the thing is, I am not against a melee-orientated class.… [Continue Reading]

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