The Sticky Jumper: Looking Back

Every September 16th, The Daily SPUF honors Jump Day, a memorial holiday celebrating the pre-nerf Sticky Jumper which was cruelly taken from us in 2013. Last year’s Jump Day was a poignant milestone as it was our sixth, meaning we’d had one for every sticky that Valve deleted from the clip. This time next year, we’ll hit a nice round eight and the entire clip will be accounted for. Older articles have discussed why the nerf was unwarranted, unneeded and ineffective at solving the actual balance problems that TF2 suffered from back in the day. This one instead wants to… [Continue Reading]

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The Making of a Demoman

Three years ago I indulged in a full article about my Medic cosmetic loadout, since it had remained remarkably consistent throughout the years and each piece held a lot of sentimental value to me. But only recently did I realize that there’s a fair amount of personal history in my Demoman loadout as well, considering I’ve been offclassing him for almost as long. Much like with Medic, my first few years were spent playing completely cosmetic-free; I was so addicted to stats I couldn’t fathom caring about something that didn’t change the actual gameplay in any way. It also took… [Continue Reading]

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Remembering the Sticky Jumper

Happy Jump Day! While SPUF itself may be long gone, the Sticky Jumper-themed holiday it birthed has survived six years, almost into the 2020s. Never forget the day they nerfed our Sticky Jumper! Out of all the cruel, heartless, and unneeded nerfs that Valve have levied on unsuspecting weapons in Team Fortress 2‘s long and checkered past, the Sticky Jumper nerf remains one of the harshest. Valve took one of the funnest and most unique weapons (it’s the only Demoman secondary that isn’t an explosive or a shield, creating an entirely new “scout with a grenade launcher” playstyle) and…um…well, to… [Continue Reading]

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Why Demoman?

Why do I enjoy playing Demoman? Well, I just really, really enjoy hitting pipes. While the Stickybomb Launcher is the Demoman’s de facto primary weapon and his best damage dealer, the grenade launchers always have this strange allure for me. Sure, they probably aren’t as powerful as the Winbomb Launcher, but there is just something really satisfying about lobbing a grenade and having it hit a Scout right in his face, carving a whole chunk of health out of that Bostonian loudmouth. The greater skill needed to directly hit a grenade, the beautiful arc the pills traced as they flew through… [Continue Reading]

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A Weapon of Formerly Infinite Jest – In Memory of the Sticky Bomb Launcher

Alas, poor Sticky Jumper! I knew him, SPUF: a weapon of infinite jest, of most excellent fancy: it hath borne me through the sky a thousand times; and now, how abhorred in my imagination it is! My gorge rims at it. Here lie those rounded bombs that I have exploded I know not how oft. Where be your explosions now? your grenades? your cabers? your flashes of merriment, that were wont to set enemy snipers on a roar? Not one now, to mock your own grinning? quite chap-fallen? Now get you to the old SPUF, and tell those there, let… [Continue Reading]

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Happy Jump Day!

For the last four years September 16th has been Jump Day, a somber holiday where the denizens of SPUF honor the 8-clip Sticky Jumper which was cruelly nerfed on September 16th, 2013. (Last year even reddit got involved!) We will never forget our fallen comrade. A weapon of infinite jest, of most excellent fancy; it hath carried me through the sky a thousand times, and now, how abhorred in my imagination it is. A harmless weapon that once stood proudly among the few Demoman unlocks, a weapon that has seen its abilities gutted slowly but surely, a weapon whom Valve later updated… [Continue Reading]

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The Scotsman’s Skullcutter

I’m really not fussy when it comes to Demoman melee weapons. I don’t mean Demoknight melee weapons, because that I do care about. I used to be a fan of the Persian Persuader before it was murdered and a pretender put in his place. I then messed around with my HHHH for a bit. But truth be told, I like it better when things go ka-BOOM. So I only ever ran Demoknight when I ever touched Medieval Mode. In normal gameplay, I prefer to be chucking bombs from a comfortable distance. And don’t you dare suggest that I’m spamming explosives blindly,… [Continue Reading]

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Four Things You Can’t Do With the Sticky Jumper

Migrating over from Medic primaries, I’m shamelessly stealing an old article format and focusing on another one of my favorite weapons in TF2, a much-maligned mobility tool that has been lumped in with the Rocket Jumper and Sun-on-a-Stick as useless tripe. I’ve long-defended the Sticky Jumper as a perfectly-viable unlock that created a whole new playstyle for aerial Demoman, but thanks to the many, many times Valve has redesigned this weapon, this time we’re going to talk about the things you can’t do with it. At least, not anymore. 1. You can’t plant decoy sticky traps. When the Sticky Jumper… [Continue Reading]

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Poor Ullapool Caber…

Poor, poor Caber. Once the proudest member of Demoman’s unlockable melee weapons, the only one that merged Demoknight and Demoman into a weird parody of both classes, the only weapon that brought the ‘Demo’ part of the class name to Medieval Mode…the mighty Ullapool Caber is a shadow of its former self. The old Caber will always hold a special place in my heart. It was undeniably, indisputably fun. There are few pleasures in life more satisfying than flying through the air with the Sticky Jumper, landing on top of an oblivious sniper and obliterating them with a single melee… [Continue Reading]

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The Eyelander has a lot of reskins…

Out of all the unlockable weapons, the Eyelander has the most number of reskins at 4. The closest competitor it has is the Axtinguisher at 3 (Postal Pummeler and the Australium and Festive reskins). What is so special about the Eyelander? First up, let’s look at all the reskins. The Nessie’s Nine Iron is a golf club with strong ties to the Demoman’s Scottish ancestry. The Australium Eyelander is one of 9 unlocks that got an Australium version. And speaking of which, Demoman is the only class to get 3 Australium weapons to himself and one of the three classes that can equip… [Continue Reading]

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