Epistle 3 – Too Late an Ending, But an Ending Nonetheless

It’s been ten years since Half-Life: Episode 2 came out and left us on a cliffhanger, with Eli’s death and a world of opportunity opening itself out to the Resistance. In ten years, a ton of things have happened, as is often the way with the passing of time. Heck, in the last 4 years, we’ve managed to pump out 1600 articles, and there’s been a billion new Call of Duty games. But the one thing that HASN’T happened was an answer or a sequel to what occurs after Half-Life 2 and its chapters. Then, all out of the blue… [Continue Reading]

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The Wonders of Captura

Warframe is a particularly nice game to look at. It’s bright and shiny, yet even on low settings, it still looks really nice. The game’s actually optimized pretty well too, even when on high settings, because of the way it loads each environment. As the majority of rooms are basically individual tiles, connected with smaller individual tiles, the game unloads each one once you’ve passed through it so it can load the next one. This makes Warframe particularly efficient and allows it to run even when on a toaster of a computer. When you turn everything up to maximum though,… [Continue Reading]

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New and Improved Tips for New Warframe Players

Just under a year ago, I wrote this article about Warframe tips for new players. At the time, I was a newbie, being carried around the star chart by much more skilled players. Now though, I’m a much better player and I actually somewhat know what I’m doing. At the very least, I can give a better idea of what you should be doing. After all, older players have helped me. I should pass the baton and help newer players. Help them with some better tips. Early Choices I used to recommend choosing whatever you want as your starter character,… [Continue Reading]

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On Running Too Quickly

So the other day, I was testing stupid builds on Volt and seeing how fast I could do low level capture missions. The best I managed was 65 seconds, achieved with a rather basic Speed build, but also requiring a lot of luck. The map I got turned out to be very small so I could get through it super fast. Unfortunately, Warframe is not a great game to speed run because the majority of maps are randomly generated. What I got for the 65 second Capture Mission was not normal, normally you’re looking at about 150-200m to reach the… [Continue Reading]

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A Rocket Launcher Pretending to be a Bow

After a day of doing invasions and assisting the Corpus (and doing the same mission three times over), not only did I incur the wrath of Councillor Vay Hek, but I also ended up with 10 lovely fieldrons. I had a choice on my hands. I could either build myself a new Sentinel – the Helios – which would scan enemies as I fight them, helping me learn more about enemies and enabling me to spawn them in both Captura and the Simulacrum; or I could build the Lenz, a rocket launcher pretending to be a bow. Of course I… [Continue Reading]

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A Fear of Failure

I am not a very adventurous person. Not just when it comes to video games. I’m not adventurous in general. But when it does come to gaming, my anti-adventurous ways get even worse. I stay well within my comfort zones, rarely straying out even for just a moment. I stick with games that I am comfortable playing. But more importantly, I play games where failure is a pretty hard thing to do. Because I hate failing. I’m almost terrified of failing. It’s reflected obviously in the games I play. Take Warframe for example. In Warframe, if you play in public… [Continue Reading]

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Cosplay is Hard

An obvious title, but as I nurse a small, burnt finger from a hot glue gun and wait patiently for a bad paint job to dry, it’s something I can rant about. Seriously, cosplay is hard. Well, anything complicated is hard. There’s a lot of piss easy costumes you can do, with just some generic stuff from around the house. It’s a weird, backwards scenario where the more effort you put into a costume, the more quickly things go wrong and you end up wondering if a simple costume made from odds and ends would have been better. For me,… [Continue Reading]

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An Alpha Version of Burning Skies

Burning Skies is my second favourite mod in Skyrim, after the amazing mod that is Open Cities. It’s both a big, clunky mod and a small mod – not many people seem to use it despite its huge number of endorsements and downloads, and very few people seem to use it full time the way I do. At some point, I’ll do the dragon-based playthrough I promised I’d do after the Medic in Skyrim and Dawnguard Sniping series. But Burning Skies is a complicated mod, full of problems and bugs. It also has been a very slow process just to… [Continue Reading]

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Relays and Region Chat

Despite the loneliness of the Orbiter, the silent life of a Warframe, you are always in contact with other Tenno. Whether it’s via the casual concourses of the Relays or the communication system of Region Chat, there’s always someone to talk to. In a moderated fashion. The thing is though, people seem to think that chat, late night Region Chat in particular, is some weird, creepy place where people talk about lewd things. That’s not necessarily true though. It all depends on what’s being discussed at the time. Conversations can go in weird directions and sometimes you end up talking… [Continue Reading]

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A Grineer’s Lunch

Volt hid in the shadows and waited patiently. He wasn’t a stealthy sort of Warframe, but there he was, doing a stealth mission, because why not? It wasn’t like Volt had anything better to do right now, and he wanted to test out his new silent blast Sonicor, so again, why not? He had been making good progress so far. Lots of rather scattered enemies meant that Volt could take each one out at his own pace. This mission was supposed to have been an exterminate mission, but mass slaughter didn’t need to be done swiftly. Sometimes Volt wanted to… [Continue Reading]

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