Shotguns

The shotgun is the best FPS weapon for me. My aim really sucks, so sniper rifles and assault rifles are right out. I also like getting up close and personal with people, which means I should stay away from explosives if I want to stay alive and in one piece. Anything that hampers mobility irks me, so I will not be using a minigun or a light machine gun. And I really, really dislike having sustained damage when burst damage is an option, so no SMGs for me. Thus, the shotgun is the only option left for me that isn’t… [Continue Reading]

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Playing with Bots

Bot games are something of a staple in online multiplayer PvP games. Sometimes, if you want to just have a stress-free round or a warm-up session before a proper match, you boot up a bot game and spend some time clicking on robot heads. Sometimes you want to test out something you came across for the first time, or maybe you just want to know how many shots does it take to kill someone with a particular gun. And sometimes, if the playercount of a particular game is too low in your region, or the servers are down or gone,… [Continue Reading]

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Birds of a Feather

It’s been so long since I last talked about TF2 cosmetics. Archimedes is one of the most iconic Medic cosmetics out there, and it is so popular that it has four spin-off cosmetics. The closest competition it has in that regard is the Balloonicorn, which has three spin-offs: The Reindoonicorn, Balloonihoodie and the monstrosity that is the Combustible Cutie. Today, I’ll like to look at the four birds fighting for a spot on the Medic’s shoulder. Sorry Medimedes, maybe another time. Archimedes, to me, is a stellar example of Valve’s character visual design. In case you still didn’t know, Archimedes… [Continue Reading]

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Packing more speed than electromagnetic radiation

There is a beauty in the simplicity of FTL: Faster Than Light. It is a game where you can play with one hand. You can control the whole game with just the mouse assuming it comes with a middle mouse button, which is at least 90% of the computer mice available for sale nowadays. The graphics are rather basic. The game file is a measly 192 MB on my hard drive. Just for comparison, another really simple game I like, Superflight, is 129 MB. And in that game, you do nothing but to glide around in a procedurally-generated environment with… [Continue Reading]

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Comparing Barik and Torbjörn

Considering how similar Barik and Torbjörn are at first glance, I feel that there is actually a lot of difference in how their kits are designed and implemented. I feel that a comparison between both characters’ kits can give rather valuable insight into the differences between both games, and how the games are designed and built. Firstly, some background on both games are needed. This provides some necessary context as to how the heroes are designed. Overwatch has 4 main game modes. In Assault, the attacking team tries to take down two control points defended by the other team. Control is… [Continue Reading]

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Tea Talk: Accessible depth for the solo player

This topic came into my mind some time ago. As someone who primarily plays alone, even in multiplayer games, this is actually something that should really have occurred to me considering how much it affects me. But I never really though about it until I saw someone talking about the merits of Overwatch over Fortnite. That person claimed that the depth of gameplay in Overwatch comes from the team’s hero composition, the maps being played and the whether you’re playing on offense or defense. Leaving aside the issue that every other team-based, class-based games have all of that and Overwatch… [Continue Reading]

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The cost of customizability

Consider it a follow-up to my series of articles on customizability in video games. While I was writing an article about Paladins and Overwatch, I realize that introducing the basics of Paladins’s gameplay is a lot more difficult than Overwatch’s. And the main reason for that is the customization options in Paladins. The Talent system (formerly known as Legendary Cards), the card loadout system, and the item system adds a lot of complexity, and understanding them is vital to progress in the game. Compared to that, Overwatch is much easier to talk about since there is less you need to know… [Continue Reading]

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A Literal Aimbot – A Thought Experiment

No, no, I’m not talking about actual cheats. Users of those are the scum of video game communities anywhere and everywhere. This article is about computer vision and its implementation. Consider it a thought experiment. So, you guys know how VAC or any other anti-cheats detects hacks and cheats, and bans whoever decides to use a bot to shoot for them in a game? I found a loophole that should, in theory, allow me to use a bot to aim and shoot for me, while bypassing anti-cheats completely*. *depending on how the anti-cheat functions and how you implement it. That… [Continue Reading]

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Die Schildwand

In my article on Heavy secondaries, I commented on how I don’t want shields to be added into the game. To be more specific, I don’t want the Overwatch-type shields, because to me, it will lead to a huge damage sponge covering off a whole chokepoint or shielding a whole team, grinding the game’s pace to a halt. A giant damage-blocking wall that can be deployed at will is not fun to play against at all. However, such a shield may be a great idea as an Über for a Medi Gun. For one, the Medic will need to earn that Über… [Continue Reading]

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Totalbiscuit

It took me some time, but I finally decided to write it.   I can’t remember how I first came across Totalbiscuit’s video. Maybe it was just YouTube recommending me gaming-related videos and decided to show me some of his stuff, maybe it was a friend who recommended it to me. But that doesn’t matter. I remember being rather miffed at the Day One: Garry’s Incident debacle. It spoke volumes to me of the kind of character TB is. When the same thing happened again with FUNCreators and Guise of the Wolf, I simply smiled and waited for FUNCreators to… [Continue Reading]

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