Why Engineer?

Why do I play Engineer? Not to turtle, that’s for sure. I play Engineer to support my team, by providing suppressive fire, healing, ammo resupply and teleportation to the frontlines. The appeal of Engineer, however, isn’t just on the support he can provide for the team, or being able to get kills while sitting back and AFK for hours while your Sentry does the work. In fact, the Sentry isn’t even the most interesting thing about the Engineer. I really enjoy playing Engineer. To be more specific, I love playing Combat Engineer. So much so, I wrote about how much… [Continue Reading]

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Why Pyro?

Pyro is, as of now, my go-to class when I play TF2. However, why do I like playing Pyro so much? I enjoy Pyro’s gameplay, both the ambush, flanking style and the more support-based style. But no, that isn’t the only reason why I like playing Pyro, although it is the main one. And it definitely isn’t Pyro’s character either, since Pyro is my fourth-least favourite merc character-wise. Demoman, Medic, and Heavy are my top 3 favourite mercs character-wise, in that order. And it most definitely isn’t Pyro’s cosmetic options, since I prefer Medic’s and Spy’s. What I love most about Pyro… [Continue Reading]

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Why Spy?

I don’t usually play Spy. Not that I hate playing Spy, I just don’t get much chances to play him. I mean, the scenario where having one more Spy is fine is something that will only happen once every twenty matches. The scenario where having another Spy is necessary? About as often as the Golden Frying Pan dropping.. And when I realized “hey we need another Spy”, by the time I got to switch to Spy I would already have three more Spies in my team. Still, at the rare moments that I get to play Spy, it was awesome.… [Continue Reading]

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Why Sniper?

Why do I play Sniper? Is it because of the thrill of precision elimination, of taking out a valuable target in a single hit? Is it the excitement of facing another Sniper, where a slight deviation on aiming or a slight hesitation on strafing will lead to your death? Or is it the small joy of picking off enemy players, who think themselves to be safe, untouchable, up until your bullet penetrates their cranium? Or could it just be the simple pleasure of taking out enemies one by one, showing the server your mastery and precision? Trick question, I don’t… [Continue Reading]

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Seedship

With these two lines, Seedship begins. Seedship is a text-based game on mobile, where you play as an on-board AI of a ship holding the last of humanity in cryosleep, along with databases of humanity’s scientific and cultural knowledge. You have various sensors and 10 deployable (but not recoverable) surface drones, and your job is to find a suitable planet for humanity to thrive again. You begin with all systems fully operational. When gameplay starts, the Sun is dead, and no signals came from that direction. For all you know, the thousand people laying dormant within the ship you control… [Continue Reading]

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Healer Woes

If you never felt that playing healer is frustrating in games, then you’ve never played a healer. Ever. Sure, you may have picked a healer class, but you definitely have been playing him as a DPS. Anyone who has played a healer will have experienced at least half of the things in the list below. Most of you who mainly play healers, like me, probably experienced all of them. Teammates wandering into harm’s way and expecting you to follow. Teammates abandoning you and leaving you to die. Teammates calling for aid when they are way too far away. Teammates calling… [Continue Reading]

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One-man D&D

Normally, I talk about video games, with most of my articles being about PC games and a significant chunk of them being about Team Fortress 2. Either way, my topics are largely about digital interactive entertainment. Today however I want to talk about something more physical. I recently recovered these two books from my bookshelf. As the tagline on the covers suggests, it’s an interactive book where you make your own choices in the adventure. Much like a choose-your-own-adventure book, except that these books also have a combat system. At the start of each book, you need to generate a… [Continue Reading]

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Bringing up the past

What you see up there is a piece of my past. You see, while the Game Boy Advance was out when I was six, I never had a proper handheld console until I got a Nintendo DS Lite six years later. And after more than a decade that thing is still working, I checked it a few days ago from the time of writing. Holy shit are those things built to last. But anyways, before the DS, the only handheld games available to me are these things, and the 9999 in 1 tagline is technically underselling it. There are 702… [Continue Reading]

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The Flaw in the Level 3 Sentry’s Design

This isn’t a gameplay discussion by the way, it’s a lore(???) discussion. In the TF2 lore, the Engineer is supposed to be a genius, having eleven hard science PhDs. He also managed to build these wondrous buildings that helps his team out a lot. However, there is one thing that really annoys me about the design of the Level 3 Sentry. We all know that the Level 3 Sentry is capable of shooting bullets and rockets. Bullets are hitscan in games and almost hitscan-like in real life. Rockets, however, are projectiles with travel time. Thus, aiming and firing rockets require… [Continue Reading]

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It’s Melting Men

The Manmelter is the most … different of all the flare guns. It’s definitely not the most unusual Pyro secondary out there, since that goes to either the Thermal Thruster or the Gas Passer, but among its subclass of Pyro secondaries it is definitely the most unique. But before I talk more about the Manmelter, I just want to talk about my one pet peeve of this gun, which I’ve mentioned in a previous article before: make the reloading more obvious. Seriously, making it more visually distinct when you are ready to shoot will improve the experience of using the Manmelter a… [Continue Reading]

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