Day of Deceit

A couple of days ago I was watching a YouTube video showing upcoming shooters. Overall, nothing really caught my eye. The “new” ones I’d seen before and I hadn’t found them interesting to begin with, and the others were remasters. But one game… One game most DEFINITELY caught my attention. Days of War. Now you may be pondering why this one game had caught me hook, line and sinker while the other games hadn’t even managed a blip on my radar. There’s a very, VERY good reason for that. You see, I was a Day of Defeat: Source player for… [Continue Reading]

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Battlefield and Me

I remember my first confrontation with the Battlefield series fondly. I was growing more curious of PC gaming and my big brother had recently set up his own rig with the help of a friend in his tiny, cramped room. As he booted it up he talked to me about a new game he’d bought and what it was like. I’d not heard anything like it, and console games of the time couldn’t hope to offer an experience on the scale of what PC titles were, especially with multiplayer. Then he launched the game saying I could play it… Seeing… [Continue Reading]

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I SMITE Thee – The Bad

After getting back from the dentist, or more accurately, their drill, this seems like the perfect time to talk of the pains of SMITE. For as much as I love this game, there are an equal number of obstacles that make me hate it. I’ve never played a multiplayer game where my mood can jump up and down so quickly. Some days, you feel like the god you’re playing. Powerful, feared, unstoppable. Others, you wonder why the hell you wasted 300+ hours of your life when your team is feeding and dragging you down with them or aren’t doing their… [Continue Reading]

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I SMITE Thee – The Good

I’ll be honest, I’d heard of SMITE far before a friend told me there was going to be a beta for it on PS4. But I’d always brushed it off due to it being a MOBA. I expected the typical isometric view, the lack of control over your character that usually came with it, the weird robotic movement and heat-seeking attacks that were commonplace in this genre, only adding to the sense you’re watching an amazing character instead of playing one. SMITE, on the other hand, has a centred Max Payne style camera, while the gameplay has a heavy emphasis… [Continue Reading]

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History of Healing

I mentioned in my previous article that TF2 was the first multiplayer game that introduced me to the concept of playing the team medic. That got me thinking of where that intrigue lead me to in games to come. Well, spoilers, it lead me to bullets, explosions, dodging and dragging my teammates out of whatever hell they had fallen into. Thankless work, usually, but someone’s gotta do it! On the plus side, playing the role of Medic in chaotic shooters is an adrenaline rush of its own. But if that isn’t enough, resting on the knowledge that you’re making every… [Continue Reading]

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Mirror’s Edge and Me

When I first saw Mirror’s Edge I thought it looked incredible. I downloaded and played the demo on the 360 repeatedly and it was mind-blowing to me to see and play something so fresh. Then eventually through the sweet, sweet nectar to a high school student that is birthday money, I bought the full game. And I loved every moment of it… Except for some bits, BUT FOR THE MOST PART I loved it! The clean and stylish aesthetics, the focus on momentum and flow, no HUD, no screen clutter. Just you, your ability as a Runner and the world… [Continue Reading]

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Why I Play Medic

With so many of the classes having such firepower and influence on the field, I can understand how Medic can be an easy class to ignore. But the beauty of the Medic is his ability through the wonders of medical science to unlock and maximise the potential of his patient, and by extension, his team. The first time I played Team Fortress 2, Medic was the first class I selected, being drawn to the weird and wonderful concept of being purely supportive to the team. A gun that was only capable of helping others both baffled and fascinated me. I’ve… [Continue Reading]

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Day of the Demoman

Something strange has happened recently… I figured I’d talk to you lovely people about it. (That isn’t the strange bit, but hang in there!) I’ve always disliked most explosive damage weapons in games, especially in multiplayer. I find them wholly unsatisfying and irritating as they often are capable of the performance of weapons with much higher skill requirements without the need for the aforementioned skill. I like knowing I’ve earned a kill. Not just gotten one via a panic mash of button presses. Hence why when you get killed for the fifth time in a match by a Soldier shooting… [Continue Reading]

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Organ Trail and Me

I remember picking up the original version of this game. I thought it looked like a laugh and had some interesting (and unforgiving) mechanics. I’d installed it nearing midnight and had work at 8 in the morning. “Screw it,” I thought “five minutes.” The next time I looked at a clock it was 3, nearing 4am. my heart pounding against its cage as I dragged my final survivor into the safe zone alongside his wounded leader who’d become incapacitated at the final hurdle. Everyone else was dead. I felt an elation like nothing I’d felt before in a game, after… [Continue Reading]

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Secrets of Rætikon Review (RRR)

In “Secrets of Rætikon”, (Ra-tih-kon, apparently, before you ask.) you play as this little feathered guy. (He’s hiding in the screenshot.) You traverse the world through flight and subtle tutorial messages as you search for small triangular pieces. These are used in conjunction with towers. providing you, for a nominal fee, of course, with Shards. They are the crucial pieces of the game, serving as keys to unlocking what I presume to be a vault. The game is, for the most part, calm and charming. But the fight for survival is still very much a part of the game with… [Continue Reading]

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