The Ghetto International: A Preview of the I52 LAN Event.

There are less than three weeks until the largest LAN competition Team Fortress 2 has ever had, and likely will ever have. For the past three months the focus of almost every top-level team in the world has been to prepare for I52, the one and only competition where the egotistical patriots, baguette eaters, tea drinkers, kangaroos and the occasional moose can face off at a LAN event. Epsilon Esports, Awsomniacs, Froyotech, Classic Mixup, Team Immunity, Fenneks and a wealth of lesser known European teams are all heading to Coventry, United Kingdom for Team Fortress’s own international.   The History… [Continue Reading]

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Why Valve was Justified in the Removal of the Charge-Turn Exploit

It, as hilariously evidenced by the whole Reddit fiasco of April 2013, is quite easy to divide the SPUF community -or quite possibly the TF2 community as a whole. Nothing however, is more effective at this than the change of a long present balance issue. The booties exploit, while I do consider them that, were an exploit so firmly rooted in the balance of Demo-knight as a whole that they could be considered a balance issue. Valve however has done right in removing the charge turning. The issue of allowing exploits like this goes against past principles and actions that… [Continue Reading]

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Why the Heavy Failed

The Heavy arguably represents the most argued aspect of TF2, perhaps only next to the mutilated pile of animal bones that may have once been the random critical horse. From Xxx360tommy420 to ESEA invite players, Heavy has been called overpowered, boring, painful to fight against,  painful to play, and many more terms that may not pass the pink hearts filter. So why is heavy so, for the lack of better terms, broken? At the stock level, Heavy appears to be a kind of anti-scout. Sustained rather than burst damage, cripplingly slow speed rather than mobility, track rather than twitch, the… [Continue Reading]

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