Genshin Impact – The Introduction

Genshin Impact, from miHoYo Co., Ltd., is an open-world action role-playing game, playable on PC, mobile, and PS4. It launched with a bang on September 28, 2020 and it is taking way too much of my time since last November. Before I discuss the merits and problems with the game however, I suppose it’s best if I introduce the game itself first to serve as a foundation for future articles. Story You and your twin (one male, one female, you get to chose which one you want to be) are cross-dimensional travelers. While you were about to leave Teyvat, a… [Continue Reading]

Read more

Doom 64: Is it Worth Playing?

I’ve been craving more Doom since finally experiencing the original two games earlier this year. So imagine my surprise when I learned there’s a followup game that largely passed under the gaming community’s radar when it first came out. Having now blasted my way through the true third game in the classic Doom canon, I can comfortably say any Doom fans who haven’t tried Doom 64 should immediately grab it. It’s only $5 and it’s a really worthwhile experience. A New Experience. I didn’t play this as a kid, didn’t have an N64, so the 2020 Steam port is my… [Continue Reading]

Read more

Sevagoth, the Edgiest Kid on the Block

The Call of the Tempestarri quest was all about a new Warframe: Sevagoth. A reaper of death, with a deadly shadow to back him up. An eldritch terror, waiting in the darkness to strike. Yet, somehow, Sevagoth makes pretty much no sense in any real way what so ever. There is a huge amount to unpack with this new Warframe. Too many themes. Sevagoth’s main theme is being a death bringer. He’s also a bit of a reaper, a guide to the afterlife. But also being a pirate. And also being an eldritch horror that haunts the mind and your… [Continue Reading]

Read more

A Quick Look at Void Storms in Warframe

You ever wondered what a Void Fissure looks like from space? After all, in these missions, you see a burst of light, then everything goes gold. But what does that look like from above? Well, thanks to the Call of the Tempestarii update, we finally found out. Void Storms are the Railjack equivalent of Void Fissures. They look badass, but… well, from a gameplay perspective, they kinda suck. Where’s the Reactant? Honestly, the first thing I noticed when I did my first Void Storm missions was the lack of Reactant. Reactant is the shiny flaming golden orbs that corrupted enemies… [Continue Reading]

Read more

The Easiest Pokemon to Level Up Past Level 40

Getting a Pokemon to level 40 is kinda tricky. On the last few stages, you’re looking at thousands of stardust and up to 15 candy for half a level. Unless you have a Lucky or Purified Pokemon, the stardust costs become ridiculous. Powering up Pokemon to level 50 however takes that long grind and makes it even harder. For one single power up, from level 40 to level 40.5, you require 10k stardust and 10 Candy XL. One Candy XL is equal to 100 normal candy. the only guaranteed way to get XL Candy is to hatch a Pokemon, which… [Continue Reading]

Read more

The Binding of Isaac’s Repentance Ending is… Curious…

With the arrival of the Repentance DLC, the Binding of Isaac is now basically a finished game. Sure, the developers said that about Afterbirth+. But the fan-made Antibirth mod was such a hit that the developers had to tie it all together for one final DLC. However, a big part of Repentance is that it gives us a final ending for the Binding of Isaac.

Read more

The Perks of being a True Master

It took me a long, long time to reach True Master in Warframe. I played through a myriad of events, sat through a maze of reworks and probably spent a little too long in Sanctuary Onslaught. And all the common farming missions. Gian Point is quite a standout, especially when it comes to Intrinsics. I played quite slowly though, only gunning for the end once I reached MR28 and saw that an end was in sight. That mad dash though was just as intense as someone attempting to speed-run the game. Reaching MR30 and becoming a True Master allowed me… [Continue Reading]

Read more

Three Ways to Travel the Steel Path

The Steel Path is a conundrum. It was originally just an alternate area for players to test their high level builds, that gave a handful of rewards too. The idea is really simple: enemy levels are increased by 100, and everything has extra shields and armour. The rewards were never amazing, just the odd Steel Essence, as well as a higher chance of drops overall. Aside from those though, there was no real reason to play Steel Path, aside from the initial completion affinity. But then people realized you could farm so much Kuva from the Steel Path. So the… [Continue Reading]

Read more

A Quick Guide to Escapes in Payday 2

When you play the older, less-flashy heists, you may notice that you’ll occasionally get a bonus day involving your getaway van crashing and you needing to hold out until a new one arrives. These are called Escape Maps, and the game doesn’t really do anything to explain what they are or why they happen. So today, just cause I remember being confused by them as a new player, I thought we could cover 5 Facts About Escapes. 1. There are several in-heist factors that increase the odds of an Escape occurring. Specifically, most heists start with a base percentage chance… [Continue Reading]

Read more

Thoughts on the Call of the Tempestarii Quest

The Call of the Tempestarii is a relatively short quest, tied to a new Warframe. It’s a very simple quest with nothing really challenging in it. This is also the name of Update 30, which is bringing along some other bits and pieces. Things like Void Storms, and hints at Corpus Liches. However, those need some… time to be digested, and for the bugs to be ironed out. So, today, I’m just gonna talk about the quest. I would have made a walk-through, but frankly, the quest is really simple. I’ve played it twice and, sadly, in both my recordings,… [Continue Reading]

Read more