Cops & Zombies 5: Special weapons

Left 4 Dead 2 has two weapons that don’t fall into the basic tiers: the M60 and the Grenade Launcher. Both guns have counterparts in Payday:The Heist and it’s honestly more for the second game that I’m writing this article. Let’s do the more obvious outlier first. The M79 Grenade Launcher is an oddity in both games; the only projectile weapon, the only explosive weapon and the only weapon almost impossible to main because it has severe ammo issues. It’s difficult to give recommendations on using it in Left 4 Dead 2 because it’s an unwieldy thing full of downsides. Your teammates won’t… [Continue Reading]

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Cops & Zombies 4: Assault Rifles

I don’t know how I managed to make it to the fourth article without discussing the assault rifles, but they’re the bread and butter of the FPS genre so I can’t leave them on the backburner forever. The archetypical jack-of-all-trades, assault rifles are a community favorite and I doubt that philosophy is ever going away. They have  respectable damage output, moderately fast reload, moderate accuracy and higher-than-average firepower, and the real question becomes: Now that you’ve decided you want an assault rifle, which one should you pick? Both games have a super vanilla “literally no downside” rifle and an AK-47 (actually… [Continue Reading]

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Cops & Zombies 3: Shotguns

On one side of the spectrum, we’ve got the long-range super-accurate sniper rifles, in the middle we’ve got the midrange medium-accurate assault rifle, now to round things off here come the short-range screw-accuracy shotguns. Not that these guns can’t hold their own in mid-range combat; horde games always give players some of the best shotguns that can wreck the enemy even outside their favored range, and keep the damage coming indefinitely due to the quick single-shell reload system. Left 4 Dead 2 has a larger variety of shotguns available to the player, with the Chrome Shotgun and Pump Shotgun among the earliest… [Continue Reading]

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My Little Mercenaries

The following series of words condensed into sentences and paragraphs was written at half past three in the morning while the author was drunk on Doctor Pepper. As such, it is not to be taken seriously. – Team Fortress 2 had been paired with many games, such as Borderlands, Left 4 Dead, Alien: Isolation and even Plants vs Zombies and (if you tilt your head, let your eyes unfocus and squint while in a dark room) some might even say Five Nights At Freddy’s. Much rarer though, is being paired with popular TV shows. There’s at least two references to Doctor… [Continue Reading]

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Cops & Zombies 2: SMGs

Both Left 4 Dead 2 and Payday: The Heist have two ‘tiers’ of non-pistol weaponry. Tier 1 is generally less combat-effective and consists of weaker shotguns and submachine guns, whereas Tier 2 is where the more varied heavy-hitters enter the picture. To me, this makes Tier 1 sound much more interesting from a balance perspective, as the devs had to make sure they were combat capable without feeling like primary weapons. Nowhere is this more clear than with the SMGs. Both games have two SMGs with pretty predictable roles. There’s the accurate one with low damage per bullet (Uzi in Left 4 Dead… [Continue Reading]

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Cops & Zombies 1: Sniping

Assault rifles felt like an obvious place to start this series, what with assault rifles being the generic all-purpose middle ground of the gun spectrum, but personally I’ve always found sniping a more interesting balance challenge for a co-op horde game. You’re being flooded with a bottomless wave of bad guys, why on earth would you want a semi-automatic long-range weapon when an assault rifle can clean an entire courtyard faster? Because you’re on a team, that’s why. If your three allies can keep the bulk of the enemy down, you become something of a specialist who excels in picking specific targets,… [Continue Reading]

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Cops & Zombies

Our Medic has been doing a fine job running this blog. Seriously, she’s amazing. For almost two years now, The Daily SPUF has published a new article every single day, and Medic is personally responsible for both the majority of articles and pictures! SPUF cannot give her enough kudos, but, lately, she’s confessed to being tired. Running a daily blog longer than anyone on Friends held a single job is a repetitive chore with an ever-respawning deadline. So I’m giving Medic a week-long break! And I’m going to do this by writing seven articles in one night. This night, to be exact. I’m turning this video on… [Continue Reading]

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How an FPS Should (and Shouldn’t) Reward Experience

While I’m not the Valve-only gamer I was a few years ago, I do seem to always find myself coming back to Valve’s pre-eminent titles. No matter how many times I grow tired of their old games and branch out in the hopes of finding similar but fresh content, I always eventually come crawling back for more Left 4 Dead, Team Fortress or Counter-Strike. Recently I took a bit of time to try and puzzle out just what exactly Valve had done to continually attract me so. And I think I’ve figured it out. The single best thing about Valve games in… [Continue Reading]

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Every year the same damn thing…

Why do they do this to us? Torture us with nothingness and promises that never fade away and instead bubble in the depths of our minds, occasionally surfacing to torture us? It’s the exact same thing every damn year, year in, year out. Yes, I’m talking about the bloody early year update drought. The big updates every year are Smissmas, Scream Fortress and the Summer Update, which has a varying name. There used to be more big updates every year, generally with one or two big updates around Scream Fortress and the Summer Update, but as the game has grown… [Continue Reading]

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