Halo 2 Broke My Heart
Creating art can be the sum of all suffering. Priority Shift Welcome to February, 2004. Game developer Bungie has ten months to ship their most anticipated sequel of all time, Halo 2. The game is in shambles. Microsoft, Bungie’s publisher, expects the game in November. Staff morale is in the gutter, and some employees have stopped going home. To make the deadline, Bungie wasn’t just cutting, they were cleaving. “Rapidly approaching launch… The team had no engine, environments that couldn’t possibly work in any engine, features that were only half-implemented, a sprawling story that would eventually require two full-sized games… [Continue Reading]
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