Somewhat basic heavy guide

We all know the general image of TF2’s heavy: He is fat, slow, easy to kill, requires no skill, loves his sandvich and above all, loves to say “pootis” while at the same time feeding the enemies you’re trying to kill. It’s no big suprise Heavy has this image because most people don’t know how to play him. But behold, for I am going to teach you the very basics of playing Heavy! And maybe one day, you will start loving that Russian guy, just as happened to me.   The skill in Heavy Before I say anything else, it… [Continue Reading]

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The Three Second-Best Payday 2 DLCs

A while ago, I wrote an article detailing what I consider to be the best Payday 2 DLCs for the money. I’ve updated the article with the times and it still holds up for the budget heister. But DLCs go on sale so many times, that it’s not ludicrous to think that somebody might already own those three, basically the closest things to ‘mandatory’ DLC purchases in the game, but still would like to know what they’ll still get real value out of. So this article is the honorable mentions, DLC that are certainly not required but they at least offer… [Continue Reading]

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How to be “invisible” on Steam

I know Steam likes to market itself as a social media network, and we’ve all got online friends who we like to chat to, but there are plenty of times that I really wish Steam had an invisible setting. Steam does not have a traditional “hidden” option, where you can still receive chats but nobody knows if you’re at the computer. You’re either various time-sensitive flavors of online, in-game, or offline where you’re prevented from chatting with your friends. You can set yourself to “Away”, but if you do start up a game, there’s no way to keep that fact hidden… [Continue Reading]

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CS:GO Betting

Most of you have probably heard of it already: Betting on CS:GO, “EZ skins EZ life”, but does it really seem that easy? First of all, betting does require luck most of the time, but it also require knowledge about the teams, how well they performed recently, as well as taking risks; All important factors when it comes to winning or losing a bet. I started to deposit some skins (to be precise, 8 Field-Tested AK-47 Redlines, worth approximately 5 dollars each) onto CSGOLounge in hopes of making “ez money” to fund my needs for virtual hats in TF2. I’ve done 5… [Continue Reading]

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6 Things I Learned After 500 Hours of TF2

Team Fortress 2 is my latest obsession nowadays. Yes, this first-person shooter with cartoonish graphics may have been released in 2007, but this game still gives me fresh laughs and plenty of enjoyment today. I love the wacky lines, the teamwork you can foster, the griefers, the hats, the taunts, and all the other lovely (and not-so-lovely) chaps you can play with in order to win a round. In truth, I’ve spent the last 6 months or so accumulating around 500 hours of playtime in this game (in public servers alone). 500 hours may sound like a lot of time… [Continue Reading]

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Followers in various video games

Most games with a story, whether they are single player or multiplayer, have a habit of dragging someone with you for a while. How games do this, well it varies greatly, so I’m going to talk about the few games I’ve placed recently. Sometimes, followers, companions, whatever you want to call them, are bloody awful. Sometimes you forget they’re there. Often the game developers want you to have some sort of attachment to the morons you generally have following you around. One of my favourite examples of a follower done right is that of the security guards and scientists in… [Continue Reading]

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Why TF2 is Hard

There’s a lot of talk about the states of publics nowadays, but one of the things that’s really hard to remember once you’ve got good at TF2 is how it is to be a new player. Most players worth their salt have played for a couple of hundred hours. To these people, TF2 is a fairly easy game. And why wouldn’t it be? TF2 is a game where most of the characters are extremely accessible. Soldier rockets splash. Grenades splash. Stickies splash. Flamethrower requires low aim. So does the minigun. So does Engineer. And especially Medic. But what if I told… [Continue Reading]

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An Advice Article for Academic Aptitude

Recently Medic created a new column called “And Now For Something Completely Different”, and I thought I’d throw my hat into that arena by writing an article composed mainly of tips I gave my brother after making through the American school system. Don’t worry though, this advice is pretty universal and basically deals with tricks I learned to improve my grades in school while putting in as little actual work as possible. 1. If you’re allowed to, take important tests multiple times. I’m talking mainly about aptitude tests where higher scores will look better when you try to attract schools… [Continue Reading]

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A couple of little tips for all you budding article writers

Fun fact: I used to run a website called Budding Writers, back in 2011-13. A small bunch of people, mostly friends and family and people stolen from BZPower, came together and wrote a bunch of random things. The site is still online (with registration disabled), and should anything ever happen to SPUF, I actually made a skin mimicking the SPUF style, so we can just head over to there or whatever. It’s either that or the bat cave. I still go there occasionally for nostalgic reasons, and to delete the spam posts advertising kitchens. What does this have to do… [Continue Reading]

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Why your first round should be on 2fort

I’m serious. I know 2fort is like the least-respected map in TF2, and a haven of bad map design and stalemates to end all stalemates. Where a single Engineer can indefinitely keep an entire team of demo-medics at bay thanks to the spawn points and chokeholds all favoring the defensive team to a horrific degree. But you know what? That’s not what you notice on your first round of TF2. You care about figuring out what this gun is you’re holding. How movement works. Why anyone plays people other than the giant Russian. And 2fort does a great job of… [Continue Reading]

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