I Forgot How Fun MvM Was

It’s been ages since I last played Team Fortress 2. But after a shorter-than-normal Sea of Thieves session, my great friend Bacxaber suggested that we play a round of Mann VS Machine, because why not? So I loaded up Team Fortress 2, reset all my key binds because they had all reverted to default settings, then joined Bacxaber and Metz. Together, we played a game of Mann VS Machine, on the Manhattan map. We were only playing on intermediate in boot camp, no Mann Up or anything, but damn, from the moment we started, it was all so much fun.… [Continue Reading]

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Sticky Jumper vs Machine

Happy Jump Day! Every 16th of September, The Daily SPUF celebrates Jump Day to remember the poor Sticky Jumper who lost its 3rd-8th bombs on this fateful date in 2013. As I’ve mentioned in numerous articles before, the Sticky Jumper is one of my favorite weapons. I will forever defend it as a perfectly valid playstyle in TF2. But even I didn’t think that versatility was good enough to qualify for anything beyond meme status in Mann Vs Machine! But after seeing it listed as “Usable” in this thread and this comment I decided to give it a try. I… [Continue Reading]

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Why is Mann VS Machine Fun?

As one can tell from my increasing play times and number of articles about Warframe, despite the fact I still call myself Medic, I play very little Team Fortress 2 any more. Normally, you can’t get me to even open the game. I refuse to touch the competitive mode with a pointy stick, I couldn’t chill out enough to play community competitive and playing Medic in pubs is often a tiring experience as any Medic will tell you. But if someone invites me to play Mann VS Machine? Fuck it, I’m in! But why? What drives me to play what… [Continue Reading]

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A Series of Unlikely Gaming Stories 7 – The Smissmas Soldier

They’d been at this custom Mann VS Machine mission for an hour now. A Heavy, a Scout, a Medic, a Demoman and an Engineer. A pretty standard team, to be honest. The problem was, they were missing a sixth player, and the lack of that extra damage output was really screwing things over. There just weren’t enough of them to defeat all those giant Soldiers and their Uber Medics, while also staying alive. The more they tried and failed, the more frustrated the team got. Now they were all an inch away from arguing properly and turning their weapons on… [Continue Reading]

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Tin-1000

The Mann vs. Machine Update of 2012 brought us a lot of new content. A whole new gamemode, a new series of reskins, a new comic, a new video, and of course, new hats. And among all the hats, the one that I like the most is the Tin-1000. Aside from the Soldier’s Stogie, Archimedes, Robro 3000, and the Operation Steel Trap Badge, the cosmetics are roboticized hats, one for each class. They’re based off some parts of the mercs’ robot counterparts, or in two cases, robot version of the Officer’s Ushanka and the Fancy Fedora. I can’t find anything to back… [Continue Reading]

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The Soldier’s Sparkplug

The Soldier’s Sparkplug is one of the many roboticised cosmetics added into TF2 during the Robotic Boogaloo update. It is, as its name suggest, a spark plug owned by the Soldier, which for some reason he kept in his mouth like a cigar. And also, said spark plug is smoking according to the TF2 Wiki. Before we talk more about the narcotic car component, can we first talk about the cosmetics introduced in the update in general? To me, while some are pretty good, like Filamental and the Byte’d Beak, some are just… odd. Stuff like this and Electric Escorter on… [Continue Reading]

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What’s up with Levels on Items?

One of the first weapons I got was an Ubersaw. I’m pretty certain I don’t have it any more, as it wasn’t the achievement one. Most of the other first weapons I’d found were for classes I wasn’t playing – Scout, Sniper, Spy, Heavy, Soldier, the classes that I found genuinely hard (or too slow) early on. So I was mostly playing Medic, Engineer and Pyro and I didn’t really have any weapons for the other two. One of the first things I noticed on my brand new weapon was a level, level 10, compared to my level 1 Bonesaw.… [Continue Reading]

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It all dies in the end…

When was the last time you played something other than Payload, Attack/Defend, Capture the Flag, King of the Hill or Control Points? Was it a while go? Probably. You might not have touched some of the letter game modes in years. Not that I blame you, there’s a lot of excitement right now for matchmaking, everyone’s all geared up for it. The chosen maps are mostly 5CP, with the odd other random map thrown in. Apparently Viaduct is in there somewhere. I like Viaduct, always been a fan of King of the Hill. Normal Viaduct isn’t the greatest map, the… [Continue Reading]

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On Medics and Machines

Hi everyone, Phovos here. Today, I’d like to discuss Mann VS Machine. If you ever played Mann VS Machine before the Two Cities update, you might remember how bad playing Medic was. Medics were essentially useless, which was a stark opposite to normal gameplay. The only vaguely effective loadout relied on getting Kritzkrieg Ubers as fast as possible, but even then, people would prefer another Heavy or Demoman instead. Thankfully, the Two Cities update made it so Medics were actually useful again. The ability to reanimate people and bring them back to life speeds up otherwise quite slow gameplay, and… [Continue Reading]

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MeeM’s Thoughts on Camaraderie

As seemingly the norm with the short articles I write, they start with an anecdote then use an example and close with a final thought. So, let’s not delay. The other night, I had a most wonderful hour and a half playing MvM with Medic and her friends. Although there were a few problems setting up, once we got everyone there the game started. Because it was Medic’s birthday we were doing medic only. Logically, we couldn’t do many hard waves like this so we started off by doing decoy. So, first round, six medics versus what 40 scouts(?). Pretty… [Continue Reading]

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