Overwatch Goes to the Moon

Two days ago, everybody got really excited when the Blizzard Twitter account posted a link to this not-so-cryptic page shedding some lore on the Horizon moon base that Winston grew up in. Well, Blizzard didn’t make us wait long before revealing that the clues point to a new map set on this abandoned moon base! I’m super excited to play this. A few people are grumbling about it being a 2CP map (Volskaya and Hanamura being two of the most stalemate-inducing maps in the game), but Jeff took care to mention in his developer update that that focused on making the… [Continue Reading]

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Dekky’s introduction to Astrophysics

If you’ve listened to Episode 2 of The PhlogistiCast, you may have noticed the distinct lack of a warning label reading ‘May contain incorrect physics and positive statements about Scout.’ Since we recorded it live, mistakes were bound to happen. A couple of things slipped through the Net of Correction and, being the studious straight-A nerd I am, I couldn’t sleep until I laid them to rest. By the way, if you haven’t listened to that episode, here is a link so you no longer have to wear a bag of shame. With the recent beta release of rd_asteroid, the… [Continue Reading]

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Dear VALVe: Please Don’t Add Low Gravity to Any Official Map

One of the most worrisome requests I’m seeing from numerous people is for Valve to add low gravity in some form to rd_asteroid. I understand that it would be thematically appropriate, but I’ve played on lowgrav servers and it screws with class balance in all the wrong ways. Before requesting lowgrav, I highly encourage you to go try out a lowgrav trade server just so you get a feel of what lowgrav does to a playstyle. Scout in particular becomes downright infuriating to play. His dodging/strafing ability becomes crippled when every time his feet leave the ground he blimps slowly… [Continue Reading]

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Some Under-loved Weapons Which Shine on rd_asteroid

When I first played rd_asteroid, my eventual thoughts were…meh. It’s decent, but before I really understood the map and the game mode it was confusing to the point of frustration. And once I’d played it long enough that it was no longer confusing, its many flaws just seemed to hamper my ability to enjoy myself. A whole lot of classes seem underpowered on this map and several design choices (especially the plethora of overly-good sentry spots) only make it worse. But the more I played, the more I slowly realized that a number of my problems were due to my… [Continue Reading]

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