Ever since the Two Cities Update, the face of Mann Versus Machine has been invariably altered. With the obscene buffs the Medic and Soldier received from this update (I’ll complain less about the Medic, because he really needed some love, and now he’s basically indispensable), MvM, for some, has come to an irritating middle-ground, where the older missions, namely Operation Steel Trap (and, to some extent, Gear Grinder. Yeah, remember them? Me neither) have become laughably easy, or something you run through with your friends as six Demoknights for a chuckle, and the newest missions are hair-pullingly difficult. To me, and hopefully at least one of you, this is bogus.

As someone who has sunk a considerable part of their TF2 experience into MvM, I remember the soul-crushing agony of trying to find a match on the night the update dropped, those encounters with blokes who had been on the same Expert Mission server for three hours trying to find a winning team, being a bloke who has been on the same Expert Mission server for three hours, and screaming in unison with the Announcer when an Engineer bot showed up (more on them later). And now, after slaving away at Empire Escalation for as many hours as I once had at Mannslaughter, I realized that, with all these updates to the Medic and Soldier, going back to those missions and still expecting a challenge would be impossible.
That being said, there are things that are positively infuriating about the way MvM currently works that could also make the experience more enjoyable. So, I’m going to propose some changes Valve could make to the way MvM works in order to keep MvM (all MvM) exciting for players at all levels, as well as improve the experience over all.