Scout melees and you!

If you had a baseball bat, and you were insane enough to hit random people with it, you wouldn’t really care about its looks. If it’s hard enough to crack some skulls – it’s good. However, you wouldn’t really hit people with wrapping paper, now would you? That’s just your preference. If you would like to hit people with wrapping paper, but some federal laws and such nonsense forbid you to do so, you have TF2 for that.  Play Scout and you get to hit people with baseball bats if that’s your thing. Unfortunately, you deal less damage (35 base damage per hit).… [Continue Reading]

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Amusing things to be found in Rottenburg

Rotternburg is a beautiful map. Unlike the sad, concrete lump that is Mannhatten, which unfortunately fails to be particularly Mannhatten-y, Rotternburg fills its expectations of being a pretty village in the middle of nowhere. But there’s a lot more to Rotternburg than meets the eye… Related posts: Sniper Versus Machine: The Post Dualcity It all dies in the end…

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Updates to User Policy

Listen up, maggots! It’s your friendly no-fun tech admin Commander here. Recently we switched to a brand new blog theme, complete with author boxes letting you know whether or not the guy who’s writing is qualified to write on whatever they’re blabbering about. Of course, we already had a way to display the authors on each article, so we had to go and do complicated things in order to make sure we only display the info we need to. Unfortunately, that caused even more complications with adding descriptions for those of you who submit articles via a staff member. In… [Continue Reading]

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The Simmering Over of Long-Held Dislike

If you’ve been keeping in touch with more exotic TF2 news recently (or e-sports news in general), you might have heard of the recent settlement of a case brought by the New Jersey attorney general against E-Sports Entertainment Association, or ESEA for short, a gaming league with major divisions in Counter-Strike: Global Offense and Team Fortress 2. Obviously, if you’re involved in competitive, you’re probably monitoring the situation and seeing what comes of it. If you aren’t, and are wondering why this is such a huge story, consider this analogy: say the owner of a very well-known price guide for… [Continue Reading]

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Why all Melee Unlocks should be Balanced like the Demoman’s

SPUF enjoys arguing about TF2’s balance. A lot. One of the most common issues to sprout up involves TF2 melee weapons. It’s no secret the vast majority of stock melees are underpowered, except those with utility like knife and wrench. If their only job is to deal damage, then they’re gonna suck because every class has a plethora of primary or secondary weapons that deal more damage at longer ranges more effectively. So when most competetive TF2 players agree that the bottle is the best Demoman melee weapon, this may seem unusual. How can it really be the best choice… [Continue Reading]

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Why 300 Ping Is Horrible Except When You’re A Sniper

I don’t know why I’m really writing about this, but after having played on the SPUF standard server (which you really ought to visit because it’s fun and all that) with ping that fluctuated between 270 and 400, I feel like I should. Normally, I’m okay with high ping. It depends mostly on where the server is, but I get more issues with American servers than, say Asian servers. Probably because there’s more sea between me and the physical location of said server. So, the first thing I ought to mention is that the game isn’t really laggy. I do… [Continue Reading]

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The Guillotine Games are over!

Last Saturday our very own SPUF server was home to a new tournament, the Guillotine Games! There were 14 participants in total who fought for the title ‘Cleaverest guy on SPUF’ and a trophy to take home with them and show the world that they were the last scout standing! The tournament started off with a King of the Hill on koth_harvest. What started off as something that seemed an endless match, during the match the point switched hands several times and both teams were struggling to cap the point and wipe out the opposing team blocking the capture point.… [Continue Reading]

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The Wrench in Balancing Plans

Whoo doggie, the Engineer. If people are not playing rock paper scissors over who between him and the Heavy has the lowest skill floor, they’re having arguments over his weapons so bad that they make [insert appropriate argumentative body here] look like a teen romance! How can one guy cause such a fuss that has SPUF so evenly divided that it could be the motivation for a community made WAR update? Well, if I was to answer it in a reasonably sized sentence (which as an academic, should be impossible) I’d say it’s because the Engineer is, in many ways,… [Continue Reading]

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E is for MEDIC!

Yes, E is for Medic. Okay, fair enough, it’s also for Engineer and everything else beginning with E, but I’m not talking about what words start with. I’m talking about the default key that the Medic! call is bound to. Some people bind the Medic! call to other buttons, but most people I have spoken to leave it as E. It’s close, it’s handy, it’s easy to spam. It’s also the bane of all Medics. Related posts: Why you should heal Shotgun Heavies How to understand your Medic Why you really, really should not be a Battle Medic. Explaining Ubercharges… [Continue Reading]

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Why the Quick Fix Medic* is Now Viable in MvM

*And other healing-centric loadouts The Two Cities update has vastly improved the medic’s abilities in MvM. Gone is the “kritz machine” of old, now you can do exactly what the medic should be doing in the first place, and be an integral part of the team. And it’s just as fun as anything else. For reference, there are two major abilities the medic received in this update that attribute to this: revives and the shield. Related posts: In Defense of Medieval Mode Some tough spots to get to (that aren’t that hard!) On The Direct Hit A Caber To The… [Continue Reading]

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