A Quick Glance at the Borderlands

Recently, I’ve started replaying Borderlands 2. I played the original a looong time ago, liked it a lot, but found it incredibly hard. I was also kinda screwed by a weak computer that ended with me never actually being able to leave the Arid Badlands and enter the next area – every time I did, the game would freeze then crash. Still, I liked the darker humor and Skags are pretty cool creatures. Before I continue, there’s spoilers ahead. Just so you know. Borderlands 2 is supposed to be a sequel but there’s something off about it. On the plus… [Continue Reading]

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Advertising does not belong inside games!

The other day, I had a Skype voice chat with someone. Bloody hell, it was awful. Skype had messed around with my microphone settings, the other person kept on cutting out and there were adverts EVERY FUCKING WHERE. Alright, I get it, it’s a free program and Microsoft (who, last time I checked, was doing pretty well) wants to make money, but fuck off with your completely intrusive adverts. Luckily, there was a way around those adverts, but still. This whole thing with adverts inside programs reminded me of all those advert servers. When Quickplay was released, apart from a… [Continue Reading]

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Announcing the SPUF of Legend!

Wow! We’ve reached the quadruple digits! Back when we started things in 2013, adapting SPUF threads into articles and relying mostly on Gen. DeGroot’s loadout thread for pictures, I had no idea we’d ever reach this far. And we didn’t just reach it, we kept new articles coming every day! Medic’s already got an article talking about how awesome this is, so my focus here is to showcase some cool new additions to our content-creating repertoire. As mentioned, we’ve created a Youtube channel, The SPUF of Legend, and my goal is to create new videos for said channel on a regular basis. I’m aiming… [Continue Reading]

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Celebrating 1000 articles with the Daily SPUF!

Wow. Just wow. 1000 articles. The big one zero zero zero. One. Thousand. Articles. All over 250 words. An article, sometimes two, every day since the 18th of August, 2013. It’s now 2016. Our very first article was complaining about the Half Zatoichi, which is a fair point. But while the weapons of Team Fortress 2, the classes of Team Fortress 2, even core mechanics, have changed since then, we’re still publishing an article every single day. Okay we’ve probably missed a day, but only because of extreme circumstances. No, really, we’ve only missed one day. September 19th, 2013. And… [Continue Reading]

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The Huntsman Sniper is a worse Combat Medic

This is one of those articles where the title kinda says it all. But of course, with such a big claim like “Huntsman Sniper is worse than Combat Medic”, I need to back up my claim with some sort of argument and, preferably, some evidence. Because evidence is cool and I am a man of science. But yes, the Huntsman Sniper is worse than a Combat Medic. Let’s look at the Huntsman first. Thirteen shots that need charging up for 1 second minimum to be able to do standard damage headshots, or 50 to 120 damage depending on how long… [Continue Reading]

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Dawnguard Snipin’ – Part 7

Well, my fellow mercs, I didn’t think we’d get this far. Last time round, I fought a vampire to get a shiny bow. Serana complained it wasn’t very shiny, but she’s a whinging brat. Anyway, my legs are knackered. I had to stop by in Medic’s place and dump all the loot I had stol- um, liberated from that snow elf church, and Serana and I are back at Fort Dawnguard to rally the troops and all that crap. It’s a pretty big place. Like Demo’s place but way nicer. Sorry Tavish. Isran, the guy who hired me, is standing… [Continue Reading]

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Windows in TF2

No, not that Windows. I’m talking about the ones that even Mac and Linux players have to deal with. Many maps in TF2 feature glass windows, which surprisingly are something of a new feature for the TF series. Going back into Team Fortress Classic, I can’t find any examples in official maps of transparent screens allowing the user to look but not interact with further parts of the map. They were consciously included in TF2’s design, as the Gravelpit developer commentary explains: “Height is a useful feature when designing defensible buildings. For instance, the cap B building needs to be defended from… [Continue Reading]

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A Syringe Gun Update

On my birthday in 2014 we published an article talking about the lack of cosmetic love for the stock shotgun. Since then, Valve’s kicked it up a notch and actually given us both a festive shotgun and Decorated shotguns, so they’ve kinda redeemed themselves. (we really still need an Australium one though.) And that means that the Syringe Gun is now the only stock weapon that goes completely unloved by Valve’s texture artists. I can kinda understand why, since it’s an underpowered and unremarkable attempt at a self-defense weapon that every Medic ignores because at least one unlock (usually the… [Continue Reading]

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Ruined for Other Games

Team Fortress 2 has spoiled me. All these years that I’ve been playing it have ruined me when it comes to playing other games. The game may not have been my first FPS, but I’ve got nearly 1800 hours on the game and it’s done some weird things to me. The first thing that has always bothered me is aiming. The majority of shooters generally want you to scope in or use an iron sight in order to aim more accurately. At the very least, you have way less accuracy when running than you do when standing still, and increased… [Continue Reading]

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aabicus tries to CS:GO part III

The more Counter-Strike:Global Offensive I play, the more interested I get in its version of asymmetrical multiplayer. Despite being a competitively-ranked player vs. player military shooter, it does not follow the common trope of giving both teams similar arsenals. Instead, the terrorist and counter-terrorist ordnance are differ from each other in several very distinct ways, encapsulated best by the two signature rifles of each team. Like other games, CSGO chose to differentiate these two guns primarily through emphasizing either damage or accuracy. The AK47 hits much harder than the M4A1-S but at the cost being far less accurate, a distinction that… [Continue Reading]

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