What To Do With Old Frames?

With the release of Nezha Prime, I have a decision to make. What do I do with my old Nezha? After all, I have a nice, new, shiny Nezha Prime to play with. My old Nezha needs somewhere to go. But I’ve had this old Nezha for three years now! He’s been forma’d and upgraded and all sorts! What can I do with him? Well, let’s have a look at our options. Flat out delete old Nezha You can sell a lot of items in your game for credits. This is done via your inventory, a completely separate place to… [Continue Reading]

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Mastery Rank 30 – True Master

It’s only taken me four years, but here I am, a True Master in Warframe. After so long farming and grinding, I’ve mastered literally every single item in the game. As of writing, I have mastered all in-game items aside from Founders Gear, including the newly released Nezha Prime and the Vitrica, a new Orokin sword. After mastering those few items, I was then tasked with one more trial: the test for Mastery Rank 30. It didn’t cost me too much. After I hit Mastery Rank 29, I basically caught up with everything. I finished off my Intrinsics using a… [Continue Reading]

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Alolan Marowak Raid Day

We haven’t had a raid day in ages. This year, most raid events have been week-long events so you don’t need to go outside too much, for obvious reasons. Aside from GO Fest, the black and white dragons, Giratina and Darkrai, most of the raids we’ve had weren’t amazing. We had the legendary horses earlier this year, the legendary genies and the legendary birds a few weeks ago. All stuff that, really, you don’t need, because there are plenty of good Pokemon elsewhere. Alolan Marowak is another Pokemon that no one really needs. It’s a rather glassy Pokemon that doesn’t… [Continue Reading]

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Dark Spooky Forest Week: Trespasser

This article concludes Dark Spooky Forest Week! Medic and I hope you enjoyed this walk through some caliginous conifers of the gaming world. This final article is a bit different from the others, in that I do not recommend you play the titular game. Jurassic Park Trespasser is one of the most infamous trainwrecks in gaming history, a broken cash grab so nakedly unfinished that the final product was already unplayable from the moment people were buying it off shelves in 1998. Back in college I partitioned an entire drive on my computer just to get an emulated version to… [Continue Reading]

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Dark Spooky Forest Week: Destiny 2’s Spooky Halloween Forest

Destiny 2’s Halloween event this year is actually the same Halloween event I briefly played a year before. Turns out, when I started playing again, it had been almost exactly a year since I’d last started. Also turns out that the Halloween event is also pretty much identical. It’s set in a spooky forest full of spooky things and lots and lots of darkness. The haunted forest is also probably the closest thing to Warframe-like gameplay. The concept is simple: Kill, run, fight boss. So, this spooky forest isn’t real. It’s actually part of Osiris’s many simulations. You start in… [Continue Reading]

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Dark Spooky Forest Week: Miasmata and Rake

On the surface these two games don’t have much in common beyond taking place in dark spooky forests. The main reason they’re sharing an article is that they evoke the same feelings when played; both are satisfying exploration-based games that immersed the player like few of their competitors could. The first title, Miasmata, was one of my earliest gaming loves and I spent hours working through my first playthrough. You control Robert Hughes, a plague-stricken scientist who washes ashore a remote tropical island seeking the cure to his illness. The core gameplay involves charting the island looking for rare plants… [Continue Reading]

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Dark Spooky Forest Week: Hunt Showdown

I had been looking forward to Hunt: Showdown for years, since it was first announced as Horrors of the Gilded Age back in 2014. The many comparisons to Left 4 Dead was the first selling point that caught my attention, and the unique 1860’s aesthetic was just gravy. But I didn’t expect how long I’d have to wait. The game labored in development hell for over half a decade, going through a massive rebranding into a pseudo-competitive Battle Royale with a new name that I honestly didn’t like as much as the original. The title Hunt: Showdown tells me almost nothing about the… [Continue Reading]

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Dark Spooky Forest Week: Twisted Treeline – The Old Spooky League of Legends Map

League of Legends, as far as most people are concerned, has two maps. It has Summoners Rift, the main map that 99% of people play on. There’s also Howling Abyss, the map mostly used for ARAM games. But there used to be other game modes and other maps too. The Crystal Scar was a weird control-point-based map for 5v5. And then there was Twisted Treeline. A 3v3 map, built around the same premise as Summoners Rift, except spookier. Basically, it was a 3v3 version of the standard gameplay. The concept was simple. You have a smaller map with less players,… [Continue Reading]

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Dark Spooky Forest Week: ARK Survival Evolved

I had the worst concievable opening experience with ARK Survival Evolved. I was grumpy at unrelated real-life things, so when my boyfriend created a private server and insisted I give the game a fair shake, I was hypercritical about not being able to instantly figure out how anything worked. How do I build a campfire? Why is it different how you gather wood from trees vs berries from bushes? Why’s it so bloody dark at night that I can’t see a damn thing? This game sucks! Flashforward two years later, and I have what feels like a lifetime of stories… [Continue Reading]

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Dark Spooky Forest Week: Alan Wake

This is not my first article to mention Alan Wake. (You’re gonna see me say that a lot about the games this week.) It’s one of only two games that I enjoyed enough to finish replaying on the hardest difficulty, and I’ve played a lot of games so that’s really saying something. (Though admittedly I did have developer commentary on). Alan Wake was released in 2010 by Remedy Studios, who are most well-known for the Max Payne series, and if you’ve played them you’ll feel quite at home with Alan Wake’s movement/shooting mechanics. The plot is unashamedly inspired by Stephen… [Continue Reading]

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