Comparing EDF: Insect Armageddon and EDF 4.1

When I first got EDF: Insect Armageddon, I quite enjoyed it. I personally find it rather good value for money, and the core gameplay loop satisfying and engaging. I was rather surprised to find out that a large portion of the EDF community are rather dismissive about it. After playing EDF 4.1 for quite a while, I begin to see their point. EDF: IA is rather lacking, even when it is technically a better-made game. It has had a lot of great design decisions that should really be in the latter, as a lot of them made the game much less… [Continue Reading]

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Why Soldier?

There is one main reason why I pick Soldier: I can’t go wrong with it. It is rarely a bad time to go Soldier. Even Medic can be a bad choice if your team does not have a heavy class or you somehow already have three Medics. Soldier is just so versatile and powerful that you can have four in a team of twelve and you’ll still have a solid team. No matter the occasion, Soldier is a good pick. Offense, Defense, Payload, Capture Point, Soldier can shine in all of them. Whether you need someone to hold off the enemy,… [Continue Reading]

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Aerial Ballet

I had been playing Wing Diver wrong. See, I first kept my thumb on the spacebar flying to my heart’s content for about five seconds before plummeting straight into the ground, with the plasma generator alarm blaring in my ears. What I should be doing is instead do elongated jumps across the map, perch myself above buildings and use the high ground, pounce on enemies and fly out. Essentially, I need to play like a tarantula. After I got used to playing as the Wing Diver, her movements are extremely liberating. I can dash across the map, fly between buildings,… [Continue Reading]

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Why Scout?

Playing Scout is not something I get to do much. Most of the time, either I’m needed to heal, or I need someone beefier to to barge through the enemy team. But when my team is heavy enough to go against the opposing team and someone else is on lab coat duty, I am in for a treat. Scout is the class I play when I want to turn off my brain and just play by ear. That may be why I am such a bad Scout, since I find myself bumbling into the whole enemy team as a lone… [Continue Reading]

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To get a Depth Crawler

I needed to go underground to storm an insect nest. And I planned to do that as an Air Raider. The only problem is, the only two vehicles that I can bring underground are the Depth Crawler and the SDL1. And the latter is a motorcycle that can be damaged by bumping into a wall, and there is no way for me to ride and shoot with it at the same time. Thus, I need the Depth Crawler. I started grinding on level 2 on Hard to get weapon drops. How weapon unlocking in the EDF main series games works… [Continue Reading]

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EDF 4.1 First Impressions

Well, I got EDF 4.1. And it feels great. After seeing the trailer for it last time, which I featured in one of my EDF: Insect Armageddon articles, I really wanted to get my hand on that game, largely because of the not-Jaeger VS not-Kaiju giant punch out. So far, I haven’t gotten there yet. My real-life stuff ate up most of my time, so I didn’t play much. I am currently being curbstomped by giant spiders in an underground nest on the sixth level. On Normal. If giant insects do invade Earth one day I am just going to… [Continue Reading]

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Severe burns and tough questions

What you see here is the only unlock that is a straight upgrade in TF2. The Third Degree is functionally identical to the stock Fire Axe except for one thing: all players connected via Medi Gun beams will be hit as well. Below is a table showing how this works. So naturally, since the Third Degree is a straight upgrade with zero downsides, people will flock to use it, right? If you hesitated for even a moment before saying “no”, you are obviously new to the game. The Third Degree has an equip rate so low at least half of… [Continue Reading]

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Healing among the chaos

For years I have been playing Medic solo in pubs. If there is ever a law banning self-torture, I’ll be jailed for life. After trying to heal in an environment where cooperation is minimal and communication is optional, I realize that the holy trinity of Crusader’s Crossbow, Medi Gun and Ubersaw, while powerful, is not too practical for me in this setting. Thus, my own pubcrawler Medic loadout isn’t the holy trinity, rather it consists of the Syringe Gun, Quick-Fix and the Amputator. I am pretty well aware of the three weapons in the holy trinity, and I know their strengths,… [Continue Reading]

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The hitscan enemies in Serious Sam 3: BFE

Serious Sam 3: BFE is my first game of the franchise, and I only played the other entries after I finished Serious Sam 3. When I was doing my first complete run of Serious Sam 3, the Cloned Soldiers felt really out of place. Being hitscan enemies, I am pretty much forced to take cover and wait for their gunfire to cease, before I rushed in to kick one of them across the room and shoot his buddy in his stupid face. The Cloned Soldiers first appeared in the second chapter, where they spawn in small squads. It is in… [Continue Reading]

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Why Demoman?

Why do I enjoy playing Demoman? Well, I just really, really enjoy hitting pipes. While the Stickybomb Launcher is the Demoman’s de facto primary weapon and his best damage dealer, the grenade launchers always have this strange allure for me. Sure, they probably aren’t as powerful as the Winbomb Launcher, but there is just something really satisfying about lobbing a grenade and having it hit a Scout right in his face, carving a whole chunk of health out of that Bostonian loudmouth. The greater skill needed to directly hit a grenade, the beautiful arc the pills traced as they flew through… [Continue Reading]

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