On 28 March 2018, TF2 received an update

And in it came a bunch of matchmaking changes, balancing and bug fixes. For one, Competitive mode now uses CS: GO’s Glicko skill rating system for matchmaking, which should help ensure that the matches are more balanced. Aside from that, The ranks in Competitive has been changed from 18 ranks to 13. Aside from that, Competitive Matchmaking Passes are now US$ 9.99. Non-pass holders need to be at least Casual level 3, be a Premium user and have a valid phone number associated to the account, which should hopefully reduce the amount of hackers in Competitive mode by raising the… [Continue Reading]

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A List of Things I’d Like for Clan Dojos

Since I recently got promoted to clan architect, I’ve been wanting to build stuff in the dojo but there’s so many little things that bother me. So I thought I’d be constructive and post a list of things that I’d really like added or changed. Because the Dojo Remaster really wasn’t that amazing, all it did was, aside from giving everyone a bunch of Grineer and Corpus resources that already existed in-game, give you Captura-style free camera and the same settings you get to move things around on your Orbiter. First things first, contributing to things. Everything needs to be… [Continue Reading]

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Reflections In Soup

In my first article for SPUF on 100 Bullets, I gave the run-down on Agent Graves and his mysterious offer of retribution-without-consequences (via the titular case of untraceable ammunition, and a file of dirt on the scumbag who ruined your life) (It’s worth seeking 100 Bullets out and giving it a read – you can read a bit about it here and get it on Amazon over here.). I said something about Brian Azzarello and Eduardo Risso – the team who (along with Dave Johnson on the covers) brings the world of 100 Bullets to dynamic, cynical life. There’s more to say,… [Continue Reading]

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On Mastery Tests

I hate Mastery Tests. You need to do one every time you level up your Mastery Rank. The tests range from anything between “do this super short obstacle course” to “kill a bunch of enemies without dying using just one weapon type” to “stealth kill all these enemies who cause you to lose a life should they even catch a glimpse of you and you’re not allowed anything but a melee weapon, no abilities either.” There’s one for every rank, from Mastery Rank 1 to Mastery Rank 25, with new mastery ranks and tests being released when there’s enough items… [Continue Reading]

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A Blaze Restrained – Ember and Chroma Nerfs and an Opinion

In the recent Shrines of the Eidolon update, there was a ton of buffs to both weapons and Warframes. There were also some nerfs though. Mainly in the form of Chroma and Ember, two rather popular Warframes, one of which is due a Primed frame and one of which is currently unvaulted for a short period of time. Chroma’s nerf changed the way he used his buffs. Basically, the way his abilities worked, he would multiply both his armour and his damage by a certain amount (based on how much shield and health damage he’d taken) and this multiplication would… [Continue Reading]

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Gang Beasts – The Good, the Bad and the Insane

A while back, Gang Beasts left Early Access and became an officially released game on Steam. There were lots of changes, but not everyone seems to think they were all good. As for me? Well, it’s good and bad. As a casual player who only plays with fellow casual morons who can barely work an XBOX controller, it’s worth pointing out what some of these good and bad things are. The Good There are a fuck ton of costumes now, as well as the ability to completely customize your little drunk idiot of a character. A lot of them have… [Continue Reading]

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I Attended IEM Oakland!

Hi everybody! I’ve been a bit silent on the blog recently, mostly been working on my first quarter of schoolwork at the UCSC Games & Playable Media Master’s program. It’s a lot of work, but it’s very rewarding, and I’ll be updating you all as soon as the quarter ends and I can catch my breath. One of my favorite parts of the program are the other students; they’re all  driven game developers who look out for each other, and love to play board/video games together! Several of them are frequent Counter-Strike: Global Offensive players, and recently we got the exciting… [Continue Reading]

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On Clans in Warframe

Not everything you see on the market in your ship can be bought from the market. You can’t buy everything with platinum, there’s some things you can only obtain by *gasp* socializing with others! A good chunk of the weapons and a grand total of five Warframes are locked away behind Clan Research, requiring one to join a clan and buy the blueprints from there. But clans are a pretty cool thing as well, so let’s discuss those. First off, joining a clan. If all you want to do is get these blueprints and get out, then the best place… [Continue Reading]

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Counter Triangle Counter Square

Woo boy, it’s been a long time since I wrote a Team Fortress 2 article, but even though I hardly play any more, there’s something to be said about the unusual balance in TF2. Team Fortress 2 has always been a circle of classes and class counters. This counters that. That counters something else. Really, you have two kinds of counters. The counter triangle and the counter square. It’s all to do with how classes counter each other. The Counter Square is somewhat obvious and obscure at the same time. You know how a Pyro counters a Spy, right? Well… [Continue Reading]

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Payday The Heist: AI Bots Explained

The bots in Payday: The Heist are designed to fill the role of an average if unremarkable teammate. They’ve got a number of behavioral quirks and coded advantages over humans, but that’s just to compensate for all the really basic stuff they can’t do at all. This guide will cover every possible difference I’ve found between the Payday: The Heist bots and their human counterparts. Statistics AI bots have 75 hitpoints that are constantly regenerating, turning them into pretty impressive bullet sponges so long as they aren’t standing out in the open taking suppressing fire from three different directions. When… [Continue Reading]

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