Why you should heal Shotgun Heavies

Most gag classes are not getting any sort of love from my Medigun. Trolldiers can go find their health somewhere else. Demoknights usually are in charge of taking care of themselves, what with the medley of health-returning swords at their disposal. Gunspies will get the same treatment as regular spies, i.e. a spritz behind friendly lines or a long-range crossbolt if I have a split-second and line-of-sight. And don’t get me started on so-called combat medics. But shotgun heavies, on the other hand, are always treated by me as lovingly as any other legitimate class, and they can look forward… [Continue Reading]

Evolution of the Spy

Let’s face it; TF2 is very old in video game terms, especially for a multiplayer FPS. It’s been going strong for almost seven years now, even though in the last two years Valve has been winding down on updates and general attention-giving to it in favor of DOTA 2, their new moneymaker, as well as their own console and probably some super-secret projects with their names written in indecipherable coding which just translates to “HL3”. In these seven years, TF2 has gained a fanbase and with that, people have learned things about the game and its classes, and how to… [Continue Reading]

Sandviches for (not quite) everyone!

The Sandvich is overpowered. It allows one of the easier classes to play in the game to hide around a corner and heal himself or, worse, heal his team mates while he continues to tank damage and do massive damage in return. But here’s a thought, how would the Sandvich work on other classes? We’ll start with utility classes and work our way back. Of course, every class can benefit from what is essentially a free health pack, but since you have to taunt to use it, how effective would it be on every class? Spies, who are normally sneaking… [Continue Reading]

A look at TF2 from the eyes of a new player

  Today, I chat with a close friend of mine, Dekky, who I introduced to Team Fortress 2. He’s a new player with a soft spot for shooting robots and firing rockets. We were all newbies once… How did you first hear about Team Fortress 2? Hmmm… probably from you Actually you and some other guys on the Budding Writers forum talking about it. AGES ago. Yah. That’s about all I can remember, really.. What was your first impression of the game as it loaded up and you saw the main menu? “Oooooooh, multiplayer!” Yeah. First thing I picked up on. Then… [Continue Reading]

“Medic takes Bionicle characters and puts them in the roles of TF2 mercenaries”

On the request of a single person, I’m writing this article. For those of you who don’t know, Bionicle was a LEGO franchise that started in 2001 and ended in 2010. The story started off with a bunch of mechanical heroes called Toa, protecting small, child-sized robots called Matoran on an island paradise from all sorts of evil or misguided nasties and evolved into one of the strangest stories around. Enemies include mind-controlled animals, the just-doing-their-job Bohrok and the terrifying, somehow snake-like Rahkshi. Spoiler, the good guys win. For more information, Biosector01 has pretty much everything in it. What if… [Continue Reading]

How to be an Average Medic

Only 50% of Medics can be better than average...
Only 50% of Medics can be better than average…

Let me be honest, I’m not the best Medic in the world. Nor am I of high level competitive standards. My level of skill is average, UGC Cardboard if you will. But nonetheless, since I’m an average Medic, that means that 50% of all other Medics are better than me, and the other 50% aren’t as good as me. There’s some room for improvement, not just from me, but from that other 50% as well.

In today’s article, I’m going to give you some tips on how to be an average Medic. I won’t be going into huge detail, as this is just a suggestion, rather than the monstrous guides that some fellow Medics of SPUF are working on. Plus, it’d be almost insulting for me to give you tips on how to be a pro Medic…

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Explaining Ubercharges to Patients

"I HATE IT when an Uber goes wrong!"
“I HATE IT when an Uber goes wrong!”

“So there I was, Uber ready to go, and the Heavy spinning up his minigun. I tell him, I’m about to deploy my uber, get ready. It’s time to go. I deploy my ubercharge, and the stupid Heavy fails to kill ANYONE!”

I bet that sounds pretty familiar to most of you Medics out there. I too have been in the same situation, and I have spent a long time trying to work out how to fix it. Of course, results my vary, as some people understand Medics, others don’t.

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The New Popper-Cola Combo

Let’s face it: The new Soda Popper is pretty sweet. The new movement mechanic activated from hype that causes the Scout to have up to 5 jumps after getting off the ground has a far better purpose than farming situational mini-crits. It still does good damage without the mini-crits. I believe the weapon was buffed rather than nerfed, since there still isn’t a damage penalty that doesn’t allow you to land two good meatshots identical to the Scattergun’s damage. But besides that, what we’re overlooking right now is how it affects the old Popper-Cola Combo (Soda Popper + Crit-a-Cola of… [Continue Reading]

The best choices for Melee Only rounds

I was sad when "Melee Only" wasn't on the Ghost Fort Wheel of Fate. Picture by lolchow
I was sad when “Melee Only” wasn’t on the Ghost Fort Wheel of Fate. Picture by lolchow

You can’t find good Melee-only servers anymore. Medieval Mode took out most of those, and the removal of Sudden Death from default removed the times it happens on normal servers. But every so often, a server goes melee only, and I remember how fun it can be. Everything is very simple; just you and your bludgeoning weapon of choice. Here are some tips for fighting melee only.

(Note: If it’s one of those servers that allows the booties and shields but literally no other non-melee weapons, my tip is to leave the server. So-called “melee-only” servers that do that can go die in a fire.)

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Move Those Weapons… Up… I Guess…

After three years in development, hopefully it will be worth the wait!
After three years in development, hopefully it will be worth the wait!

So. It’s been a long time since July 10th, when this update arrived. With it, Valve sought to rebalance some common staples of TF2 play, and bring some new weapons to the forefront. In those five months… what’s changed? Has Valve done what it set out to do? Did they change the face of public servers forever with their weapon balance?

Well… No.

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