Junction, Junction, Junction

A long time ago, back when I proudly wore my Mercenary badge, my favourite map wasn’t Dustbowl or 2fort or any of the normal stereotypical noob-friendly maps. Nope, I was a fan of Junction. At the same time, I was also not a Medic main. I know, shocking, especially since my name is Medic now. I’m not quite sure what appealed to me when it comes to Junction, because I look back at it now and I sigh and roll my eyes. Maybe it’s because I got my Gibus on Junction, dominating a Heavy as a, um, Medic. Or maybe… [Continue Reading]

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A distinct lack of hue and blog posts

With blogs, it’s important to keep them up to date with new content. That’s a very hard job to do, because most things change all the time. Even immobile things like rocks and Brass Beast Heavies change. At best, a blog ought to have content posted regularly, even if it doesn’t go back and fix things that may have changed and stuff like that. Most blogs have multiple people working on them, delivering content on a semi regular basis. At the SPUF blog, TheSupremeCommander hosts the blog, Aabicus and myself maintain the site in general, iGamr announces new posts and… [Continue Reading]

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So, about those Pyros…

Pyros are the bane of my existence. They’re the one thing that can screw up a perfectly good push, apart from another Ubercharge. They have a lot going for them yet are also considered the weakest class in the game, despite their ability to completely screw over multiple classes. So what about them? The issue with Pyro is simple. Pyros are bloody annoying. Ask someone to name some of the most annoying things to be killed by, and a Pyro-related death will almost certainly be on that list. Even when they’re not killing you, they’re still annoying. Time to break… [Continue Reading]

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Why do you hate Snipers so much?

This question was brought to you by Medics’s siblings. I finally did this for you, now shut up. ————————– Aabicus: Snipers can be teeth-gnashingly annoying, but in all honesty they don’t bug me as much as they could. I’ve since learned to be very careful before crossing into territory where a sniper could see me, and unlike most classes, I’ve got a way to turn myself invincible against all damage, for when I finally poke my head out. That’s not to say that sniper’s niche of “deals lethal damage from the other side of the map” isn’t incredibly difficult to… [Continue Reading]

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Fixing A Hole

It’s no secret that some of the senior staff here at SPUF really like Special Delivery and the only map that supports it, Doomsday. However, one common thing that many people I talk to about Doomsday tell me is that the entire map is a horrendously mapped, broken pile of garbage. And they’re absolutely right. As aabicus put it when I spoke with him several nights ago, “It’s like Valve forgets about the Sticky Jumper when they make maps.” The opposite seems to be true as well, in that the folks at Valve forget about maps when they made the Sticky Jumper. Doomsday… [Continue Reading]

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TF2 Artsyle: The Good, The Hat and The Ugly

TF2 has it’s own cartoony and contrasting artsyle, and everyone knows that. In the last years the art direction of TF2 has changed a lot, with the simplicity of early hats being replaced with all the different items, hats, boots and things like that. The robots arrived and then the world behind our beloved/hated pyromaniac’s eyes was revealed… The people agree that TF2 has become basically a clustertruck of hats nowadays. Is it good or bad?

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