Overwatch, a few tips to new players

This article, as the title implies is going to be more of a guide than an article. If you feel like you already know how to play Overwatch really well than you may not need to read this. 1. Bastion (or whoever) is not overpowered. This is something I feel new players in Overwatch complain about for the same reason TF2 players complain about things like Phlog Pyros. Bastion for example is really good against uncoordinated, disorganized and generally newbie teams but is bad against experienced players. Mei is a total bitch and Roadhog’s hook is awful. But sometimes there… [Continue Reading]

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A Volt Guide Written by an Idiot

“Holy fucking Bahrag, Medic, do you play anyone but Volt?” Well, I do use Frost occasionally, and Titania has proven herself to genuinely be very fun, but no, I am normally playing Volt. Volt Prime, in fact, because he’s the only guy with a Focus Lens installed. Let’s just say, after a good hundred hours and several obsessions, I think I’m starting to understand this character, and I want to share that understanding with newbies who probably picked Volt and don’t know what the fuck they’re doing. Because I didn’t have a fucking clue what I was doing when I… [Continue Reading]

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How to Stealth the Only Stealth Mission in Saints Row 2

“Waste Not Want Not” is the only mission in Saints Row 2 that implies it can be completed stealthily, and to be honest I’m not completely sure the devs aren’t just joking because the process needed to stealth it is long and pointless. The game does not care in the slightest if you break stealth, and considering you’re on a time limit it’s in your best interest to run the mission loud and get the toxic waste as quickly as you can. For those who haven’t played the game, this mission involves stealing a sample of toxic waste from the Stilwater nuclear power plant in… [Continue Reading]

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Why the Back Scatter may be best Scout weapon

Something has intrigued me. Simple put no one on the Daily SPUF has written a single article on The Back Scatter and the only time it is mentioned at all is as a passing reference in the article Stop saying I’m a good medic! Of course one may be inclined to say that “the Daily SPUF hasn’t posted content about many things” and “what makes the Back Scatter so special”. I will tell you what makes the Back Scatter so special and article-worthy. The Back Scatter sucks… like really sucks and The Daily SPUF has a penchant for writing about sucky things,… [Continue Reading]

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Somewhat basic heavy guide

We all know the general image of TF2’s heavy: He is fat, slow, easy to kill, requires no skill, loves his sandvich and above all, loves to say “pootis” while at the same time feeding the enemies you’re trying to kill. It’s no big suprise Heavy has this image because most people don’t know how to play him. But behold, for I am going to teach you the very basics of playing Heavy! And maybe one day, you will start loving that Russian guy, just as happened to me.   The skill in Heavy Before I say anything else, it… [Continue Reading]

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Administering Medication in Mannpower

This article is dedicated to typenter, one of the winners in the 900th article giveaway. Mannpower. The one game mode that no one is really sure about, and the only official one that can make people completely overpowered. But unlike Mann VS Machine, where you have to work towards your strength, and unlike custom community game modes where everyone is overpowered (Multiplied by Ten) or everyone works together to take down one overpowered enemy (Versus Saxton Hale or Freak Fortress), Mannpower’s overpoweredness depends on two things – who can get the power ups first and who’s got the best Scouts.… [Continue Reading]

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Gun Mettle Alchemist

Cross-post from my site at and SteamCommunity Guides – Gun Mettle Alchemist A fair amount of time has passed since the release of Gun Mettle. With it came a series of core mechanical changes that made the Engineer dynamic much different than it was in years past. Many of the changes reflect the modern state of the PvP meta–in which speed and mobility are emphasized above all else. Engineer was not alone in these changes. Speed and mobility based changes were also present for the Spy–namely the Dead Ringer & Big Earner. However, that is another article entirely. For now,… [Continue Reading]

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Best Civilians to Tie Down in Payday The Heist

This guide assumes you’re playing solo and only have two cable ties. It gives the best and (if applicable) second-best civilian I’d generally recommend using those ties on. Sometimes you shouldn’t take hostages right away. Shout them to the ground but keep the cable ties off because Hostage Rescue teams will prioritize cable-tied hostages, and sometimes it’s best to wait until the objectives move you in the right direction anyway. I generally don’t think Extra Cable Ties are needed on any heist except certain achievement runs like ‘Crowd Control’ and ‘Blood in, Blood out.’ 1. First World Bank Your first… [Continue Reading]

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Heavy Robs a Bank

So over the past summer, they released a big handful of DLC packs for Payday 2, including a pack with a minigun and a character that happens to be Russian.  Me being me, I had to put them together and be Heavy Weapons Heister.  And you can, too.  As the Heavy, you become a powerful tank that can slow the advance of the police forces, and possibly bring other utility on the side. The only DLC you really need is the Overkill Pack, which gives you access to the minigun.  The Gage Courier and Shotgun packs can help customize your… [Continue Reading]

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Confusing Comms: Health Callouts

An important part of competitive TF2 is communication. Being concise, clear and understandable are vital, especially as the environment you will be speaking in could have anywhere between 3-8 others all speaking at once while each listener is distracted by what is happening onscreen. It is no secret that the SPUF EU 6s and 4s team require improving with their co-op skills, so today I will talk about a simple aspect that is often overlooked: friendly health callouts. Enemy health callouts are well known, and the skills well practised. The term “lit” has entered even the vocabulary of non-competitive TF2… [Continue Reading]

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