Four-Way Food Fight

The Jungle Inferno update brought Heavy a new lunchbox item, stealth buffed an existing one, and changed some other weapons, leading to changes in loadouts to work with their new stats. Once again, the viability and usage of each lunchbox item shifts again. Today, we’ll take a look at the four lunchbox items for the Heavy in TF2 post Jungle Inferno and see where they stand compared to each other. The Sandvich is similar to the Buff Banner, the Flare Gun and the Chargin’ Targe in one way. They serve as the first example of their weapon subcategory (lunchboxes, banners, flare… [Continue Reading]

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The Vita-Saw after its first rework

Seven years after it was first introduced, the Vita-Saw received its first change in the Jungle Inferno update. The old Vita-Saw’s stats are rather easy to understand. In exchange for a 10 Hp reduction to the Medic’s maximum health (150 Hp → 140 Hp), the Medic gets to keep up to 20% of his Übercharge meter upon death. This means that the Medic gets to respawn with the amount of Über he had before he died, capped at 20%. Sure, it’s a bummer to die at 100% Übercharge and respawning with only 20% of your hard-earned Über, but it’s better than respawning with… [Continue Reading]

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Moving to the frontlines as Heavy after Jungle Inferno

Long time ago, moving out of spawn as a Heavy is simple. If you don’t use the Gloves of Running Urgently, you are going to reach the frontlines just in time for Half Life 3’s release. But after the Jungle Inferno update, there have been various changes to the Heavy and his weapons. So maybe it’s time to take another look at the options available for the slowest, least mobile class in the game to get from spawn to the objective. A lot of times, I will be talking about Heavy with a Medic rather than just him alone. A… [Continue Reading]

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A few words on the Gas Passer

Out of the four new Pyro weapons added, the Gas Passer is probably the least-talked-about of the bunch. The Dragon’s Fury is a new primary that works differently from other flamethrowers and is a pretty good DM weapon, with cries of it being OP spreading across the forums like wildfire when it first appeared. The Thermal Thruster is a freaking jetpack that grant Pyros unprecedented mobility for the class. The Hot Hand is now the #1 joke weapon of the game, and in a good way. Running around slapping people and dashing off with the speed boost makes it a… [Continue Reading]

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The New Eviction Notice

I once talked about the old Eviction Notice and how I used it. And below were the stats before the Jungle Inferno update: And after the Jungle Inferno update, here are the new stats: The “20% damage vulnerability on wearer” stat has been swapped for “maximum health is drained while item is active”. Right now, having it active will drain 5 Hp per second out of your maximum health. Holstering it will let you regain your maximum health at the same rate. The fact that your maximum health is being drained rather than you taking 5 Hp of damage per… [Continue Reading]

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