The Binding of Team Fortress

When I originally started writing this article, Afterbirth+ hadn’t come out yet. This DLC introduced modding and a Steam Workshop for the game Binding of Isaac: Rebirth. Like other games with modding capabilities, Afterbirth+ wouldn’t just inject new content into the Binding of Isaac, but it’d make the game last longer. After all, just look at Skyrim, with all its mods keeping the game on life support. At the time though, I was only considering purchasing the DLC. The thing that put me off was the fact that I’d need to purchase both Afterbirth AND Afterbirth+. And that, in my… [Continue Reading]

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Lycanthropy and Vampirism in Skyrim

What is it with wet-dog-smelling people who hate the moon and blood-drinking albino people scared of sunlight? I swear, vampirism and lycanthropy are all the rage, always have been, and will probably continue to be amusing people for decades to come. As for me? I’m really not fussed, since both are always shitty conditions to have and there’s always some stupid downside to plague you. Screw immortality, I like going outside on a sunny day, then looking at the moon at night. Skyrim is no stranger to these two curses. The only problem is that they’re both pretty shit. That’s… [Continue Reading]

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MeeMs Thoughts on Difficulty… Again…

So recently, I’ve been thinking about what exactly makes games hard. And, unlike my previous discussion on the matter I’ve been thinking more about this problem from a developer perspective. Particularly the notion that if you make a game too easy people will skip over it, too hard and people will ragequit (before someone mentions it, Dark Souls and similar don’t count – they’re meant to be hard). I was thinking more along the lines of simple, progression-orientated fighting games. In many games to be found there is always a few constant elements to keep said game interesting and fun… [Continue Reading]

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Do What Makes You Happy

Being a person on the internet who visits video game forums, I see a lot of recurring stuff. Not quite the same as the things I mentioned in my article about arguments between Team Fortress 2 and Overwatch, but the idea is similar. No matter where you go, you see similar trails of complaints, criticisms, jokes, memes and more. You get tons of new people (hopefully) asking for tips and you have tons of veterans either giving them tips or complaining that there are too many newbies in the game and that they just want to play Sniper in peace.… [Continue Reading]

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Carnival Kill the Noobs

Alternatively titled “Breaking the backs of wicket and aabicus”. On Saturday some residents of SPUF managed to meet up online to play versus against each other. However, some of us got practice before this. Namely, aabicus, wicket, owels, and me (majer63). Since wicket (known as hugthebed2 on the forums) wanted a challenge, we loaded up the carnival campaign of Expert difficulty. I don’t want to show off, but I’m absolutely, positively, 100% TERRIBLE and this. That’s not to say I’m just bad the game, far from it in my mind anyways. However, I’m able to recognise my shortcomings, one of… [Continue Reading]

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Modding Skyrim

Here’s a question for everyone. How many of you have modded Skyrim? Going along with that, how many of you have actually beaten Skyrim (i.e. the main questline)? I have a feeling that the number of people who’ve done the latter is smaller than the former. Why would this be? Well simply, Skyrim belongs the mods! Going into more specifics, there are tons of mods out there to customise Skyrim to be how you want it. Whether that’s playing as a new species, changing the environment to a tropical paradise, or downloading those 18+ mods (and you people know who… [Continue Reading]

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Refunct

Refunct is, by design, simple. Astonishingly so. But that’s all it needs to be in order to be fun. It’s a first-person 3D platformer at its most pure. The objective of the game? Colour everything in and bring the world to life. It’s a giant blank colouring book you can freerun in. What’s not to love? The red beacon leads to a big red button, which when you step on it, reveals more white squares and another button… And another button… And another- But the game is happy to let you loose in the world and let you go where… [Continue Reading]

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Soul Searching

Dark Souls was hailed as the return of the hard-as-nails, but rewarding single player experience. Harkening back to a time where games would be developed to be hard as hell as to pad out game time, due to storage space limitations. I remember the hype everyone got wrapped up in upon its release, the endless praise it received. I had also grown tired of the relentless, insistent, hand holding that had started smothering games. Power fantasies are great and all, but being a nigh-indestructible killing machine loses its edge pretty quickly. Occasionally, we like to have our teeth kicked in… [Continue Reading]

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Malicious Multiplayer

Rainbow Six Siege is a game I picked up on the promise of tactical, slow-paced gameplay and then I sold it for lying. But I’ll save my quarrels with its gameplay for another time, because instead I wanted to focus on a few things that curse multiplayer titles in general, and Siege is the perfect scapegoat for demonstrating those points. So without further ado~ Player Visibility and Colour Simply put, a player should NEVER fade into the environment. They should pop against their background, but with more games leaning towards the duller, realistic washed out colour palettes, this becomes an… [Continue Reading]

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Handgun Safety Course Simulator

With games only getting bigger and more refined as the years go by, it’s unsurprising we’ve gotten used to certain luxuries always showing up in our games. Taken for granted. Reloading is one of those. We press a button and our in-game avatar reloads their weapon perfectly each time. But Receiver is the game where that convenience goes to die. Each part of the gun is operated using different keys, meaning being able to reload efficiently is half the battle. For some, to reload at all. “Pffft… How hard could it be?” You retort, arms folded confidently, perhaps an eyebrow… [Continue Reading]

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