Beefing Up My Operator

It’s been a while since I talked about the Operator, the doofy little teenage kid controlling your metal death machines from a chair in the back of your ship. I think the last time I mentioned them, I was complaining about how my Operator treated Ordis like he was nothing during the Sacrifice quest. But gameplay-wise, Operators aren’t… as bad as you think. As long as you beef them up a little. Your stock Operator straight out of the War Within is weak as heck. That’s mostly intentional though. You’ve just realised you can jump through space and time to… [Continue Reading]

Read more

Modular Space Kid Guns

Ever since the Operator turned out to be an actual thing you can use and control, it was guaranteed that one day you’d get weapons for your miniature Spoiler Mode things to use. Amps are the weapons of choice for Operators, built from… uh… um… fish, gems and bits of Sentient enemies. Yeah. I would say Spoiler Alert, but considering the War Within and Plains of Eidolon have Space Kids all over their loading screens, it’s kinda moot now. Okay, so Amps are a weird thing. They’re not guns at all, they’re actually strange contraptions wrapped around the right arm… [Continue Reading]

Read more

7 Ways to Improve the Operator

I still hate those damn space kids. Right now, they’re a horrible waste of pixels and I hate them and their stupid, hypocritical observations. Yes, the Corpus are greedy, but we’re space ninja mercenaries killing them to get a stupid barrel for a shiny new gun, so get off your damn high horse. That being said, the Operators could all be improved. Here are some ways we can do that.   Level up Operators the same way you level up Warframes. Operators should start at unranked and get to level 30. By using your Operator, you should level him or… [Continue Reading]

Read more