CTF, a fun gamemode or the paradise of engineers, snipers and scouts

Okay, now I am gonna talk about CTF. CTF AKA Capture-the-flag is one of the most frequently criticized gamemodes in this game. But I try to argue that it actually is quite fun. Some arguments I hear about CTF not being fun: 1. It is either an steamroll or a camp-fest: Well that is a point I can’t really argue against, as it really depends whether the enemy team fortified their intel room with sentries or not. But for the steamroll argument I just have to say no. I do not understand why people say that steamroll-ability is bad. Yeah, I… [Continue Reading]

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Popularity, Lore and Intrestingness

When you have a game with multiple characters, it’s hard to make sure that they all get equal amounts of usage, story and fun. Often one character will stand out ahead of the others, either because the developers like that character the best or simply because that character is the most popular or pliable. Or both. Team Fortress 2 is no exception to this. No franchise is. People need to sell this stuff to make money you know. The main character of Team Fortress 2 was always the Heavy Weapons Guy. Big powerful man with a silly Russian accent and… [Continue Reading]

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They’re telling you something.

Back in my day, I used to play Arena Mode 22/7. If I wasn’t playing Arena Mode, I was busy killing donators on a 24/7 Saigns Junction server, because I had no life and no friends and dominating a guy with infinite ammo and double jumps with a stealthy ninjaneering sentry was amusing to me. I’ve gone on about this so damn often that I wouldn’t blame you if you wanted to kick me in the head. Believe me, I often want to kick myself in the head. But over time, the Arena servers died. The only ones left are… [Continue Reading]

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Why the control points in TF2 are amazing.

Lately, I’ve been playing games other than Team Fortress 2, hence my recent name changes on Steam. You can probably guess what I’ve been playing a lot of from my current name, and said being will appear in an article later on. But once again, I’m dwardling when I should be actually talking about stuff. After playing other games, I have come to the opinion that Team Fortress 2 has the best control points ever. A lot of games have control points, although they’re generally just called objectives or something boring. The whole point of one is to keep a… [Continue Reading]

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Why you shouldn’t demoknight in MVM

As an enthusiast of the demoknight well past the joysticking days who knows the strengths and weakness of our beloved and equally loathed pick subclass; I can say that the knight subclassing is based on the sole fact that the playstyle preys on on the variable that is human perception. Humans are flawed- Many of us are sluggish compared to robots, we are easily distracted and often inebriated. We are big dumb stupid apes who require fuel, rest and shelter to contribute to an overall well being. We aren’t well oiled, finely tuned machines that can home in right away… [Continue Reading]

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