Left 4 Dead: The Birth of a Genre

Left 4 Dead was a great game. It had the perfect mix of arcadey action and strategic gameplay to entice shooter fans of every skill level, while also having amazing writing and atmosphere that really sold the survival horror aesthetic. Sure, it wasn’t the first 4-player coop (Yahtzee even griped in his Left 4 Dead 2 review about how commonplace those sorts of games were), but it carved a niche for itself that is so prevalent nowadays that I’d call an entire subsection of Co-op horde shooters “Left 4 Dead clones”. Left 4 Dead famously came into existence when the… [Continue Reading]

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On Gold Weapons

Humans love to customize things. We want to leave our mark on the items that mean the most to us, and as a warrior culture we especially love to own weapons that have unique, stylized decals. In the programmed world of video games, where one need not worry about firearm maintenance or practicality, the sky is the limit for how many ways we can customize our guns. So why do so many developers immediately go for golden guns? When available (and they seem to be available in almost every game with weapon skins), a golden reskin will almost always have… [Continue Reading]

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Tips for Beating Left 4 Dead 2 and Payday the Heist on the Hardest Difficulty

This article is a combination of two similar posts I made in the Left 4 Dead 2 and Payday subreddits. Both threads were basically the author asking for advice on beating every map in the game and rating them easy to hard. To add some color I also included random screenshots from my Steam folders. Dead Center: Pretty easy. The maps are very controllable and bright and lots of corridors to control the oncoming infected. Solo is a nightmare because bots don’t grab cans for the finale. The Passing : Harder than Dead Center, mostly because each map is really… [Continue Reading]

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