Colourblind Mode is Useless

In a game where everyone’s a specific colour and and you need to shoot everyone not wearing the same colour as you, it’s important to know who you are supposed to be shooting and where you’re supposed to be going. This isn’t always possible if you have some form of colourblindness. Some games feature a option or setting, in order to accommodate those who can’t see colours as well as we can. Now, I’m definitely not colourblind. I used to look at those coloured, “can you see the number?” things and easily point out what number it is. I am… [Continue Reading]

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Administering Medication in Mannpower

This article is dedicated to typenter, one of the winners in the 900th article giveaway. Mannpower. The one game mode that no one is really sure about, and the only official one that can make people completely overpowered. But unlike Mann VS Machine, where you have to work towards your strength, and unlike custom community game modes where everyone is overpowered (Multiplied by Ten) or everyone works together to take down one overpowered enemy (Versus Saxton Hale or Freak Fortress), Mannpower’s overpoweredness depends on two things – who can get the power ups first and who’s got the best Scouts.… [Continue Reading]

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A really simple way to fix class classification.

Everything is argued about and scrutinized in Team Fortress 2. Whether it’s new hats, new weapons, new maps, old maps, old weapons, old hats or the classes themselves, they get picked over by us ravenous bastards. Even how the classes are classified and laid out is a problem to some people. There is actually a genuine argument to be had with class classification. Does each class actually fit in its given classification? Most wouldn’t really give it more than a passing thought, but there are issues with the current classification system. Let’s take Demoman as an example. Like Heavy and… [Continue Reading]

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Mixed up Valve Timelines and You

Valve are known for their strange, confusing story telling, with mixed up, confusing timelines. The question that has bothered many is whether our favourite first person shooter series is connected to the other popular first person shooter, the fps storytelling cliff hanger, the puzzle game and the zombie survival game. Are Valve’s games all connected to one another? Sadly, right off the bat, the world of Team Fortress is not connected. The catch up comic starts in the 1800s, predating really any other game. Unless Dota 2 is set in the past, but the variety of magics and technologies, plus… [Continue Reading]

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2fort could be saved, yet somehow we still haven’t managed it

Note: I wrote this on my mobile. You should be impressed. Do you know how many variations of 2fort there are? Tons of them. Far more than any other official map. You don’t see them on the TF2 map workshop because Valve nor us want them there, the workshop is for brand new stuff, not fixes and modifications. Valve will do their modifications in their own time, and you can always sell map stamps with new maps – community fixes are harder to make money from. But you visit tf2maps.net or gamebanana, the 2fort variations will flood you. 2fort night,… [Continue Reading]

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Rocket Jump Waltzing Away – TF2’s Soundtrack

I love the soundtrack of Team Fortress 2. Absolutely adore it. My favourite tracks are by far Rocket Jump Waltz (which has been my alarm tone on my phone for about 2 years now) and It Hates Me So Much, from Expiration Date… I was about to say the recent 15 minute video, then I remembered just how long ago that update was. Wow. Music is a big part of every video game and if it wasn’t for the loud, extravagant orchestra-like soundtrack, TF2’s promotional content wouldn’t have nearly as much Ooomph. Every time you open up the game, there’s… [Continue Reading]

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Killing Floor 2: Now With More Fire and Stuff Blowing Up

I’m going to be honest, I’ve been pretty ticked at Tripwire. Ever since Killing Floor 2 was first released in Early Access back in April, Tripwire had succeeded in adding a single map and no other game-changing alterations for over four months. I hate to be one of those people who clamor for new content, but when a game is released into beta you kinda expect additions and stuff since the whole point of a beta is to allow the devs to change and tweak content without worrying about needing to commit to anything. Even the graphs where they reminded everyone that developing new content takes… [Continue Reading]

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Stupidly Simple Changes – Quality of Life Fixes Edition

Originally, I was going to call this article “A bunch of fixes for weapons that totally don’t need it”, but two problems cropped up. Firstly, it’s a stupid idea, no one wants to read about purposefully overpowered weapons, secondly the idea kinda fell flat on its face because there was too much to talk about and thirdly, it’s just dumb. So why not turn to fixes that we could actually do with. You know, like those two Stupidly Simple Fixes articles I did. You know, this one and this one. A Quality of Life fix is basically what the Spy’s… [Continue Reading]

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Reworking the Domination System

No one likes being dominated. Well, unless they’re into kinky stuff. But that’s not what I’m talking about. Everyone dislikes it. Even people who are dominating others can get annoyed by it. In its current form, the only good thing dominations are good for are the amusing lines that come with them, and even then, you often only hear part of them or the class you’re playing as lacks them. Maybe now, as we’re moving towards a new, more competitive TF2, we can have a look at a new domination system. Before we begin though, we need to look at… [Continue Reading]

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Can we update the bots now please?

Your internet connection is broken. You’re bored. You don’t know what to do with yourself. You open up TF2 in the vague hope that it’ll somehow fix your internet connection. You’re wrong. So you play a bot game. And you realise how ooooold and tired they are. The first problem that’s immediately obvious is that bots don’t work on every single map. Actually, most of the new maps don’t seem to work with bots at all. Why is this? TF2’s bots work because they’re told where they can and can’t go by a navigation mesh. The game can automatically create… [Continue Reading]

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