I SMITE Thee – The Bad

After getting back from the dentist, or more accurately, their drill, this seems like the perfect time to talk of the pains of SMITE. For as much as I love this game, there are an equal number of obstacles that make me hate it. I’ve never played a multiplayer game where my mood can jump up and down so quickly. Some days, you feel like the god you’re playing. Powerful, feared, unstoppable. Others, you wonder why the hell you wasted 300+ hours of your life when your team is feeding and dragging you down with them or aren’t doing their… [Continue Reading]

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I SMITE Thee – The Good

I’ll be honest, I’d heard of SMITE far before a friend told me there was going to be a beta for it on PS4. But I’d always brushed it off due to it being a MOBA. I expected the typical isometric view, the lack of control over your character that usually came with it, the weird robotic movement and heat-seeking attacks that were commonplace in this genre, only adding to the sense you’re watching an amazing character instead of playing one. SMITE, on the other hand, has a centred Max Payne style camera, while the gameplay has a heavy emphasis… [Continue Reading]

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I miss Mystery Heroes. – [Overwatch]

So I  was going to write an article on how annoyed I was with the system Blizzard currently has for unlocking the new Summer cosmetics, since they can only obtained in summer loot boxes, which only have 1-2 summer cosmetic slots and 90% of the summer unlocks are worthless voice lines and sprays. There’s absolutely no way to increase your odds of landing something you actually care about, and here I’ve got 1600 credits just wasting space on my account because I’ve already bought everything I could possibly want except the awesome new Widowmaker summer skin. I understand why they did… [Continue Reading]

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Concepts

Valve doesn’t like adding new concepts to the game, which is why there are so many +/- weapons, even the ones that don’t look like they are. The Airstrike for instance, is entirely +/- but the description doesn’t show it as such. Anyways Valve occasionally figures out they can change around a concept for new weapons and balancing, and then do it to a bunch of weapons (cough, switch speeds in tough break getting added to like 30% of melee weapons, cough). This seems like a new thing but switch speed has been around for ages in the Degreaser and… [Continue Reading]

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Giving melees a league of their own

Many have their opinion when it comes to the worse weapon in the game. Some will argue Classic, others will argue Manmelter, and so on. While those are fairly bad, none of those come close to worst weapon of all-stock melee weapons. In a game where 5 out of 9 classes have a shotgun (and one has a Minigun), stock melee weapons can come across as bit redundant in close-range combat. This isn’t even mentioning how awful hit detection for melee weapons but if you’re interested in that this article pretty much covers that aspect. Although some will bring up… [Continue Reading]

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Advanced Options – Some tips before you press the big Play Multiplayer button

Now, before we continue, I have written an article about newbie tips before, but the tips were slightly more generic. This just covers the Advanced Options menu, which many people seem to overlook. Weirdly, it’s actually easier to use than the normal Options menu, but contains TF2-specific options. The newbie really does struggle when it comes to Team Fortress 2. While it looks like a standard first person shooter at first glance (ignoring the cartoony art style), it doesn’t exactly play like one. There’s lots of tiny hints and tricks you should know before you even click the big Play… [Continue Reading]

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Painted Weapons: A Sordid History

For 99.9999% of TF2 weapons, paint doesn’t enter the picture. You paint cosmetics, not weapons, because paint would absolutely destroy the ability to recognize weapons on sight, right? But what the hell, let’s just add it in by this point. There’s gotta be a way to make Decorated weapons paintable. After all, that remaining .0001% of weapons consists of an elite few weapons that have in one way or another been painted. The most famous of course are the painted Cow Manglers. Two Team Spirit and one Balaclavas are Forever, they all came into existence in 2011 during an extremely short… [Continue Reading]

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Cardboard Weapon Bonanza!

This morning, I sat in bed staring at my bookcase, the top of which is adorned with cardboard Team Fortress 2 weapons that I’ve made over the years. Very dusty ones. I’ve mentioned my cardboard weapons many times in the past, with my collection of Medic melee weapons, and even wrote about how to make your own shotgun. So I decided to maybe find all my cardboard weapons, finished and unfinished. The result was worrying. Thing is, cardboard is a really good modelling material. I can’t afford stuff like Worbla, the weird card material that hardens under heat and is… [Continue Reading]

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Random Crit Balance

Random crits favor not just the people already doing well, but also certain classes, or more accurately, they don’t favor certain classes. It will never feel fair to drop a hype bar, banner, mmmph, heads, ubercharge, while moving a sentry, while being spychecked, or just die in general to a random crit in general, but some classes get more use out of random crits than others. Information on crits in this article come from the 2009 TF2 Blog Post on the same, and the TF2 Official Wiki entry on crits. Random crits scale from 2% to 12% as a function… [Continue Reading]

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What if Pyro had a shotgun primary?

This article is dedicated to Yert, one of the winners of the 900th Article raffle. What’s so interesting about the Pyro is that he’s a dedicated short-range class in a midrange game. Flamethrower, Shotgun, and Fire axe are all heavy hitters up close but rapidly run out of steam the further away your opponent is, and that’s kinda weird in a game where most secondaries are designed to fill a niche where the primary weapon is weaker. But that leaves open the tantalizing possibility of replacing the Flamethrower with an incendiary shotgun of some sort. Pyrophoricity Level 1 Incendiary Shotgun… [Continue Reading]

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