Introducing SPUFood

Here’s how to make my bechamel sauce, a creamy, cheesy sauce perfect for macaroni cheese and other pasta dishes. Basic Cheesy Bechamel Sauce 50 grams of butter Flour of your choice Approximately 200ml of full fat or semi-skimmed milk Seasoning – salt, pepper (optional: garlic powder, paprika powder) As much cheese as you want – cheddar is nicest, but as long as it melts, who cares? One egg yolk 1 teaspoon mustard, preferably English Melt the butter in a saucepan. Once it’s melted, take it off the heat and add flour, mixing until it forms a thick paste. Put the… [Continue Reading]

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Medic’s Stupid Flapjack Recipe

You like oats, sugar and honey? Well this is for you. Medic’s Stupid Flapjack Recipe 400g oats 150g butter 150g honey 100g white sugar 50g cocoa or chocolate milk mixture Pinch of salt Extra butter and honey as required Optional: 50g black treacle (molasses), chocolate chips, walnuts, whatever you want, to give it some crunch. I recommend Smarties/M&Ms because they’re particularly crunchy. Preheat the oven to gas mark 4 / 180C / 350F Melt the butter and sugar in a saucepan over a low heat. Once that’s all melted, add the honey and cocoa and stir gently. In a bowl,… [Continue Reading]

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Send Nidus

Are you looking for a nice, rounded Warframe to act out your reign of terror against the Corpus? Are you in need of a strong, varied Warframe capable of dealing with any Grineer? Are you interested in a Warframe with a can-do attitude? Well, my friends, Nidus is for you! Call 8000 SPUF now, make a small payment of $20 and we’ll send a Nidus your way! Not really. But Nidus is an amazing character. He’s got a wonderful kit that doesn’t cost you all your energy, nor does it become weak and useless at high levels, nor is it… [Continue Reading]

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The Amazing Eternals – A Bad Name for a Mediocre Game

The Amazing Eternals, formerly known as Keystone, is a game being developed by Digital Extremes, the people behind Warframe. They’ve recently entered a beta phase, and it turns out I got access to play their beta game. I also managed to snag the name Medic (rather than using Retvik), just in case it turns out that we’re annoying brats playing a game rather than hardcore warriors. The premise of the game is simple. You’re playing a board game, and each title is a battle. The layout and look is a somewhat cheesy 80’s board game/comic style. After each battle, you… [Continue Reading]

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Gunpoint

I have a soft spot for stealth games, although I’m not very good at them. The appeal of quietly sneaking around, sight unseen, taking out every guard with surgical precision to clear your part to the objective is rather unique. It contains both the methodical approach required by puzzle games as well as the heart-stopping anticipation of horror games. There is a rhythm, with bursts of actions in between long silences, as dictated by the movement of the enemies on the map. Gunpoint is definitely one of the more action-y stealth games I’ve played, though. Compared to Mark of the… [Continue Reading]

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Going the Distance

“I can go the distance, I don’t care how far! Some day I’ll be strong! I know every mile, will be worth my while. I will go most anywhere to find where I belong!” That song from Disney’s Hercules has been going through my head all day and now it’s probably stuck in your head too. The way my brain works though, it has a habit of creating visuals for music. And the visuals that this particular song creates are odd. They’re Minecraft visuals. Exploration. Traveling. Things like that. Which neatly brings me onto the subject of playing Minecraft and… [Continue Reading]

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SMITE – My Hunters

Hunters are who you go to if you want to spit out as much damage as possible consistently. They may not have the biggest burst damage but they will blow you up late game and grow stronger than any other class the longer the match rolls on. Get a good enough lead early on and you can single-handedly pubstomp an entire enemy team. Granted, it doesn’t happen often, but when it does it’s hilarious. Provided you’re the one doing the stomping, otherwise it’s a exercise in the futility of using voice commands to tell your team to fall back and… [Continue Reading]

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Customizability: Article #4 – Finale

After talking about the gameplay customization systems in three games I quite enjoy, I suppose it is time to talk about my thoughts on the subject in general. Firstly, it struck me that all of them feature a system which requires you to unlock new weapons/cards/parts/whatever. I personally don’t think it is entirely because of microtransactions, although I am pretty sure that contributes to it. Why I say that is because of this: Even in Alien Swarm and its fan-made expansion Alien Swarm: Reactive Drop features such a mechanic, and those games are completely free with no microtransactions at all. But then,… [Continue Reading]

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Customizability: Article #3 – Loadout

… what? Can’t do a bunch of articles about customizing playstyles without mentioning a game that lets you build your own guns. For those severely out of the loop about this game, Loadout is a game where you build your own guns. Aside from that, it features nudity, extreme amounts of gore, crass schoolboy humour, and nudity. It is also completely dead on PC and can only be played on PS4 although it first launched on PC. And I will forever remember the day where the PC servers are shut down with plenty of tears. And bitterness. My own feelings… [Continue Reading]

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Customizability: Article #2 – Paladins

Paladins, aside from its champion roster, also has a rather good customization system. A two-tiered one, in fact. Aside from a card system where you build your loadout deck before the start of the round, there’s also a item system where you buy items you need while playing. We’ll start with the former, as it is the main customization option available in the game. Paladins uses a point-based system along with its cards. You don’t directly alter the champions’ kits, but you can pick cards that enhance the skills or add additional attributes to it. Each champion has sixteen cards,… [Continue Reading]

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