5 Payday Akimbos Every Player Should Try

Last week MoustachedPotatoes and ‘uh’ requested a video covering akimbo weapons, since they, and myself have trouble telling them all apart. I confess that for the most part I just use the Akimbo STRYKs for everything, but after some research, I’ve learned about other builds that favor specific akimbos. So today we’re covering 5 Akimbo Weapons Every Player Should Try #1 – The Parabellum pistols can hit 32 concealment, the highest possible for non-DLC players. This is pretty great considering the amazing damage output. Speaking of damage output: #2 – The Goliath shotguns will probably never be as famous as… [Continue Reading]

Read more

An Inability to Explain Quests In A Logical Manner

I always try to justify things. Call it idiotic and dumb, but I like to think of in-world reasons as to why things are the way they are and why we can do things again and again and again. Like explaining how there can be two Medics on a team fighting against five Engineers. Or explaining how you are capable of killing Warframe bosses repeatedly. But this gets really hard to justify the deeper you go into a game. When I first started playing Warframe, I didn’t get that same old feeling I often do with video games, that I’m… [Continue Reading]

Read more

I Don’t Know What I’m Doing

I was in Larunda Relay the other day, when someone asked if someone could give them a hand. I wasn’t doing anything (had just dropped off a medallion to max out Perrin Sequence and get to rank 4) so I said I’d help. He wanted to measure how Coaction Drift worked with Aura mods. Coaction Drift claims to give 15% Aura Strength and 15% Aura Effectiveness. What that actually means, I still don’t really know. We spent 20 minutes messing around with Auras and Corrosive Projection and I don’t think the guy got the answers he was eventually looking for.… [Continue Reading]

Read more

Left 4 Dead – My First Game on Steam

I still vaguely remember buying Left 4 Dead. It was a long time ago. I was on holiday in the UK visiting my family. We were in the town where we used to live when I lived in the UK too, in the town centre, going through a gaming shop of some sort. I picked Left 4 Dead up for £15 and happily took it back to my grandma’s. I wouldn’t be able to replay until I returned home, a week or so later. That was also when I made my Steam account, which is now, what, 8 years old?… [Continue Reading]

Read more

5 Ways to Farm Weapon Parts in Payday 2

Every heister remembers the early days, so many awesome-looking weapon mods like laser sights and specific scopes that you’d totally use if the game would just drop them already. You’ll unlock everything eventually, but if you ever want to get serious about farming out weapon mods, there are a few ways to speed the process up a bit. Here are 5 Ways to Farm Weapon Mods Quickly! 1 – Before you start farming cards, strip any attachments from weapons you own and don’t care about. The game will stop dropping any specific mod after you already have two unused in… [Continue Reading]

Read more

And We All Grind Together… Together…

Someone for the love of all that is good and pure, please help me get this fucking song out of my head. Ever since the Tennocon reveal of Fortuna, I have had the song We All Life Together stuck in my head. On loop. And now I’m going to put it in your heads so you can all be stuck as well. Seriously though, as many parodies of the song have already suggested, there will be a LOT of grind in Fortuna. If anything, the Corpus have always been more grindy than the Grineer. They’re obsessed with loot and credits.… [Continue Reading]

Read more

Interaction Design and the User Experience

Don’t mind me. Just summarizing what I’ve been learning lately. But I feel a LOT of this could be applied to gaming, so maybe it might interest you as well. Interaction design focuses on how people use and work with devices and other products, such as computers and smartphones, but also how they work with interfaces in general, such as that of smart watches and ATMs, anything with an interface. The context of interaction design is on users, activities and environments, with users focusing on physical, sensory and cognitive capabilities, while environments include not just location, but also the setting,… [Continue Reading]

Read more

Dakka and Twin Dakka

There’s no such thing as too much Dakka. You can never fire too many bullets. Overkill doesn’t exist. Everything must die in a hail of bullets and explosions. And what better weapon to do that with than the Grakata. Yes, the Grakata. The weird, ugly, Ork-like, Grineer-based automatic rifle, spraying bullets at your enemies. Sure there’s only a clip size of about 60, but that’s better than a lot of guns, and a speedy reload means you’ll be shooting again in no time. The heavy Bzzting and Dakkaing are enough to keep most enemies at bay, even if you haven’t… [Continue Reading]

Read more

On WordPress

I like WordPress. WordPress is cool. Well, WordPress.org is cool. WordPress.com, I don’t particularly like, but it definitely does the job. “But wait aren’t they the same thing?” Nope. WordPress.com is a blogging system hosted by WordPress. Think more along the lines of Tumblr. You can blog and do what you want but there’s also a bit of a community feeling about it all. You can browse other people’s WordPress sites and everyone’s website (unless you pay) has the same domain name, generally something like spuf.wordpress.com. That being said, spuf.wordpress.com doesn’t actually exist. I considered making it at some point,… [Continue Reading]

Read more

Starting Out

Team Fortress Classic, Team Fortress 2, and Overwatch have defined my gaming career. TFC was the first online multiplayer game I ever played, TF2 will forever be my most-played game with over 3400 hours clocked, and Overwatch was my flagship title when I started getting really serious about creating GIFs, videos, and overall promoting myself within the gaming community. In any game I play, I’ve always considered the “first life” something worth remembering, since it’s my very first story told from beginning to end within the confines of this new universe. I actually played TFClassic first, even though I started my… [Continue Reading]

Read more