On Warframe and Earworms

If you asked me what the best part of the Call of the Tempestarii update was, my answer would be obvious. The music. Warframe’s soundtrack has always been amazing. And for this update, they blew it out of the water. Vaguely nautical pun intended, thanks to Warframe’s newest earworm. Sleeping in the Dark Below is an amazing space sea shanty. In fact, it’s been stuck in my head for days. An amazing, catchy song. Lyrical songs in Warframe are kinda rare. So when they do pop up, I’m always happy. Sleeping in the Dark Below ticks all the boxes as… [Continue Reading]

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Genshin Impact – The End

I’ve went through what Genshin Impact is, and the good and bad of this game. Genshin is a game I like and enjoy a lot. I have a group of friends that I play with regularly, and I am in a Discord group with like-minded people. There is always something to do, and something to look forward to. The game itself is fun and enjoyable, and there’s always something to explore, try, and learn. The team-of-4 mechanic is amazing, and trying to fit four characters into a team that works best together is like assembling a 4-piece 5-dimensional jigsaw puzzle… [Continue Reading]

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Genshin Impact – The Bad

No game in the world is perfect, and Genshin Impact definitely isn’t. And oh boy does it have a lot of problems. The Gacha It’s not about the rates, nor the pity system, nor the IRL cost per pull. It’s the fact that gacha exists in the game. Academic research has shown that lootboxes are linked to gambling problems, in adults and adolescents. And gacha is equivalent with lootboxes since both have the players spend currency for a chance to acquire something rare and/or powerful. And in Genshin Impact, you pull for characters and weapons, which is vital for gameplay.… [Continue Reading]

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Genshin Impact – The Good

There are many things that Genshin Impact does right. After all, there has to be a reason why the mobile version managed to hit one billion dollars in earnings within six months. These are my own personal reasons as to why I like this game so much. Gameplay The gameplay is a third-person hack-and-slash affair. Each character has a normal attack, a charged attack, an Elemental Skill (an offensive/utility ability on cooldown), and an Elemental Burst (an ult basically, requires energy generated from Elemental Skill to charge up). A team of four is active during regular gameplay, with one on-field… [Continue Reading]

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Genshin Impact – The Introduction

Genshin Impact, from miHoYo Co., Ltd., is an open-world action role-playing game, playable on PC, mobile, and PS4. It launched with a bang on September 28, 2020 and it is taking way too much of my time since last November. Before I discuss the merits and problems with the game however, I suppose it’s best if I introduce the game itself first to serve as a foundation for future articles. Story You and your twin (one male, one female, you get to chose which one you want to be) are cross-dimensional travelers. While you were about to leave Teyvat, a… [Continue Reading]

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Doom 64: Is it Worth Playing?

I’ve been craving more Doom since finally experiencing the original two games earlier this year. So imagine my surprise when I learned there’s a followup game that largely passed under the gaming community’s radar when it first came out. Having now blasted my way through the true third game in the classic Doom canon, I can comfortably say any Doom fans who haven’t tried Doom 64 should immediately grab it. It’s only $5 and it’s a really worthwhile experience. A New Experience. I didn’t play this as a kid, didn’t have an N64, so the 2020 Steam port is my… [Continue Reading]

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Sevagoth, the Edgiest Kid on the Block

The Call of the Tempestarri quest was all about a new Warframe: Sevagoth. A reaper of death, with a deadly shadow to back him up. An eldritch terror, waiting in the darkness to strike. Yet, somehow, Sevagoth makes pretty much no sense in any real way what so ever. There is a huge amount to unpack with this new Warframe. Too many themes. Sevagoth’s main theme is being a death bringer. He’s also a bit of a reaper, a guide to the afterlife. But also being a pirate. And also being an eldritch horror that haunts the mind and your… [Continue Reading]

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A Quick Look at Void Storms in Warframe

You ever wondered what a Void Fissure looks like from space? After all, in these missions, you see a burst of light, then everything goes gold. But what does that look like from above? Well, thanks to the Call of the Tempestarii update, we finally found out. Void Storms are the Railjack equivalent of Void Fissures. They look badass, but… well, from a gameplay perspective, they kinda suck. Where’s the Reactant? Honestly, the first thing I noticed when I did my first Void Storm missions was the lack of Reactant. Reactant is the shiny flaming golden orbs that corrupted enemies… [Continue Reading]

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The Easiest Pokemon to Level Up Past Level 40

Getting a Pokemon to level 40 is kinda tricky. On the last few stages, you’re looking at thousands of stardust and up to 15 candy for half a level. Unless you have a Lucky or Purified Pokemon, the stardust costs become ridiculous. Powering up Pokemon to level 50 however takes that long grind and makes it even harder. For one single power up, from level 40 to level 40.5, you require 10k stardust and 10 Candy XL. One Candy XL is equal to 100 normal candy. the only guaranteed way to get XL Candy is to hatch a Pokemon, which… [Continue Reading]

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The Binding of Isaac’s Repentance Ending is… Curious…

With the arrival of the Repentance DLC, the Binding of Isaac is now basically a finished game. Sure, the developers said that about Afterbirth+. But the fan-made Antibirth mod was such a hit that the developers had to tie it all together for one final DLC. However, a big part of Repentance is that it gives us a final ending for the Binding of Isaac. Related posts: Lore in the Binding of Isaac

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