Little-Known TF2 Mechanics

In order to make this list, said TF2 mechanic needs to (1) heavily affect some aspect of playing the game normally, (2) be completely unexplained or hidden, and (3) be something I somehow only learned in 2016 despite my pathological addiction to analyzing every facet of this game. I’ve divided the list into three “major” and three “minor” mechanics. Major 1: Projectile Models on some weapons affect aerodynamics. Several of the projectiles in TF2 actually care about the drag on the fired projectile, which means that, for example, most of the grenade launchers fire even more differently than their stats… [Continue Reading]

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Five Free Weapons in Payday 2 Every Player Should Try

In honor of my favorite pistol (number 3 on this list) getting its first ever skin in the most recent Sydney safe, I thought I’d write a Payday 2 article designed for new players, showcasing a number of free weapons that you should definitely give a shot. This guide assumes you own none of the paid DLC, and are subscribed to the Payday Steam Group for the free community weapons. 1. Platypus Sniper rifle – Sniper rifles in Payday 2 come with infinite penetration, meaning that you can kill as many cops as you line up. Even more importantly, it can penetrate Shields,… [Continue Reading]

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Wrap Assassin updates

The updates hardly did anything, but I’m still immensely satisfied with the changes Valve made to the Wrap Assassin. Since my last article on this weapon, there have been two buffs. The first turned the ornament into a pseudo-explosive that deals area-of-effect but only bleed on a direct hit, which was driving me nuts because I didn’t actually know that when I recently picked the weapon back up, so I couldn’t figure out why I frequently got a hitsound but no resulting bleed hitsounds. But now that I understand it, I’m 100% okay with the entire concept. After all, previously nothing happened… [Continue Reading]

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Why Killing Floor 2 Isn’t Actually a Beta

I’ve been avoiding writing this article on Killing Floor 2, because I’ve already made it quite clear that I’m disappointed in the game and its developers. There’s not much to be gained from just ragging on something over and over, and I’m only giving them further undeserved attention. But since I made a video on their Versus mode, I needed a tie-in article, and I figured I’d cover probably my biggest gripe with the game: Tripwire marketing it as an “open beta.” A beta is an unfinished version of a product that the developers are working on completing, and I’ll grant that… [Continue Reading]

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Butting Heads in the Apocalypse

I’ve always loved watching competitive eSports. There’s nothing more electrifying than watching the absolute top players of a community murdering each other with insane reflexes, top-tier strats and telepathic teamwork, all with a pair of announcers following you along for the ride. But for the first time, I’ve found a competitive mode that really bears serious analysis just because of how creative the community had to get to even translate the base game into something eSport-worthy. I’m talking about Valve’s greatest asymmetrical shooter, Left 4 Dead 2. (A short crash course for people unfamiliar with L4D2 versus: Each map on a campaign, one… [Continue Reading]

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Your Mileage Mei Vary

After the 500th time getting frozen and dispatched like freezer-burnt meat, I finally went to play Mei myself, convinced that I could just channel my W+M1 skills and start wrecking the enemy team as easily as the Meis seem to always do in the closed beta. Long story short, that didn’t work out. Mei is not nearly as easy to play as she acts. Her liquid nitrogen gun seems to behave somehow like the flamethrower in TF2 when it comes to particles, meaning there’s an invisible sweet spot you need to keep trained on your target if you want to freeze… [Continue Reading]

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Overwatch comes out today!

Get hyped, Overwatch comes out in just a few hours! Imma buy it the second it comes out because I promised myself I’d never preorder again after the colossal disappointment that was Killing Floor 2, but if you’re hoping to score the Noir Widowmaker skin, you have a very brief window of time to obtain it right now. And this is a game to get in on the ground level, because I have a feeling this one’s gonna stick around for a long time. It took most of the good stuff from Team Fortress 2 and added things that make… [Continue Reading]

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Turning the Beat Up with Overwatch’s Lucio

The previous four classes I’ve described are all derivative of tried-and-true playstyles from other games. Mercy is a Medic, Junkrat is a grenadier, Widowmaker is a sniper, and Soldier 76 is every rifleman ever. But while he’s not nearly as easy to pin down, Lúcio quickly became one of my favorite classes to play because I can’t think of a single shooter with somebody like him. He feels like a support unit out of a real-time strategy, to be perfectly honest. With his boombox loudspeaker thing, he can either passively heal all the teammates around him (including himself, completely subverting No Self… [Continue Reading]

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Overwatch: Writing on Writing

Jigglypuff requested that I backup my claim that the writing in Overwatch is bad. “Also you say noone in Overwatch is well written, could you provide any examples of why? Because a character being a trope or common archetype does not automatically = poorly done.” He’s right about archetypes as a concept. Committing to a baseline that’s familiar to the audience is a tried-and-true method that every writer uses, and when establishing brand new fictional worlds without pre-existing lore (such as Overwatch) they’re the best way to give the players something to initially latch onto. If they can understand part of… [Continue Reading]

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Overwatch’s Soldier 76

Blizzard knows exactly what they’re doing by making Soldier 76 the tutorial character. Much like Striker from Final Combat, he’s unashamedly added to appeal to fans of traditional military shooters, what with his gun being a hybrid assault rifle/rocket launcher and his unique mobility trick being the bog-standard sprint. But personally I’m completely okay with that because he was the first non-Mercy class I played simply because I understood him within seconds of controlling the character. He’s probably the best starter character possible for new players of any FPS skill level, and once you get the hang of him you’ll… [Continue Reading]

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