D&D 5e: The Troubles With Monk

Hi all! While the Daily SPUF is a video gaming blog through and through, we do occasionally cover other types of games. This includes card games and board games and even tabletop RPGs. I’ve occasionally covered Call of Cthulhu, but I’ve actually been playing Dungeons & Dragons for over a decade, starting with 3rd edition in 2009. So I got the idea to write some articles giving advice for newer players. And then I started with a guide to my favorite class, druid. Well, that druid guide turned into three different articles…then eight…and now there are fifteen. So apparently I won’t… [Continue Reading]

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My 5 Favorite Weapons in Call Of Cthulhu

As a fan of historical firearms, my biggest complaint with the Call of Cthulhu system was its relatively-limited firearm roster. I understand why (it’s not a combat simulator, your characters should be avoiding firefights at all costs), but that doesn’t mean I want to give my investigator some generic pistol or rifle. Your character’s weapon-of-choice is a hugely defining characteristic, often tying into their personality, backstory, and team role. But there are only a handful of common options for every weapon type in the core rulebook, and they all differ only in damage, magazine size, range…mathy stuff like that. So… [Continue Reading]

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5 Reasons to Use the Axe in Quake

Let’s get this out of the way; the Axe is a garbage weapon. Much like the Doom fist and the Wolfenstein knife before it, there are barely any reasons to bother with melee over the many ranged options. (In all honesty, your starting gun doesn’t fare much better. id’s design philosophy relies heavily on loadout variety, crafting weapons to serve different purposes, and the beginner weapons are always left by the wayside.) It’s so bad that it got removed completely in Quake II. However, due to Quake’s many gameplay elements, there are situational occasions where you might conceivably pull out the… [Continue Reading]

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Elden Ring: First Impressions From a Total Beginner

Advance note: In no way would I consider this a full review of Elden Ring, as I’ve only played for a few nights and can easily tell I’ve barely scratched the surface of what the game has to offer. I know I’m not the only person who’s heard all the mysticism around the FromSoftware label. The Soulsborne ‘series’ has captivated a community and seems to hold a venerated place in the pantheon of gaming. Above all, its main reputation seems to be that of brutal, gut-wrenching difficulty that only masochists could enjoy. And it was for this reason I avoided… [Continue Reading]

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Wolfenstein 3D: Does it Hold Up?

At the start of the pandemic, I finally learned why Doom is such a historically well-regarded game. After that, I moved forward and played Quake to see where the developers went from there. Now, my friend Ryo gifted me Wolfenstein 3D for Christmas, letting me experience where it truly all began. 90s Gaming At Its Height Wolfenstein 3D is one of the earliest first-person shooters, widely considered the game that popularized the genre. Everything about the experience is visceral and unashamed; your enemies are blatant Nazis who explode into puddles of gore when they die. Swastikas and portraits of Hitler litter the… [Continue Reading]

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Planetside 2 Has a New Continent

Planetside 2 just recieved its first new map in eight years! Oshur has had a long and checked development history. Originally a collection of islands in the original Planetside, it was teased numerous times throughout the sequel’s history. A single developer, Wrel, developed the first iteration entirely in his spare time. Unfortunately, engine updates eventually made his version unusable. The newer version was built from the ground up, and boasts a unique island-based gameplay unlike the other maps we’ve seen. Platoons in Paradise And the new setting has been awesome from an infantry grunt’s perspective. The tropical aesthetic is a treat… [Continue Reading]

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Five Nights at Freddy’s: Security Breach

I’ve personally been an almost-exclusively PC gamer throughout my life, mostly because I never had enough money to buy a second platform. Plus I prefer the moddability, customizeability, and non-gaming functionality that comes with the territory. But recently I’ve spent several days watching my boyfriend play FNaF Security Breach on his PS4. And I can’t even complain because the game is a real treat on the eyes. (Caveat: I’ve only played the first FNaF, back when it just came out. So this review will be ignoring lore entirely.) Since I don’t know how to do anything on a PS4, all… [Continue Reading]

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The Arise Quadrology: A Retrospective

On December 31st 2020, Adobe Flash offically died, taking with it a huge catalogue of ancient in-browser games. The sheer volume of animations, websites, comics, and other Flash-based media that disappeared that day is impossible to overstate. While there are countless titles I could have written this memorial article about, for some reason I decided to eulogize the worst quadrology of flash games ever made. Back in the early 2000s my brother and I regularly duoed escape-the-room games as it was a particularly good genre for paired-play. Every time one of you solved a puzzle/found another inventory item, they could… [Continue Reading]

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A Call of Cthulhu Tale: The Last Stand of Barnabas Nambly

A while back I wrote an article recounting my first experience in Call of Cthulhu. Those campaigns were all set in the default 1920s setting, but there’s actually a second available time period: the 1890s Gaslight era. After having a blast with roaring San Francisco, my group chose to rewind the clock. This time we wanted to face our next eldritch threat in London on the turn of the 19th century. For me, the first curveball came when generating stats for my new character. The online generator gave me one of the weirdest builds any of us had ever seen.… [Continue Reading]

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3 More Tips Every L4D2 Player Should Know

A while back I wrote an article about three basic tips every Left 4 Dead 2 player should know. Each of them are easy to understand yet massively increase anyone’s survivability. The tips in this followup article are less mandatory, but still good to know. Either they’re more situational, or there are nuances that make them a little tougher to explain effectively. Nevertheless, if you found the first one helpful, this sequel’s for you! Tip #1: Stand on map objects when you get the chance. Imagine a common situation: you’re traveling down the street, when a horde of zombies suddenly… [Continue Reading]

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